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X-Men (4 Players ver EBA)
URL: http://datobase.arcadehits.net/xmene Manufacturer : Konami ?
Year : 1992 ?
Category : Fighter / 2.5D ?
Nplayers : 4P sim ?

Driver : xmen.c ?

This rom is a clone of xmen
no samples are needed
no artwork is avalaible
hiscore.dat support : NO
cheat.dat support : NO
command.dat support : NO
romset and CRC info : detail


flyer does not exist

title screen does not exist
X-Men [4-Player model] (c) 1992 Konami.
6 X-Men travel to Asteroid M in order to end Magneto's reign of terror.

- TECHNICAL -
Game ID : GX065
Main CPU : 68000
Sound CPU : Z80
Sound Chips : YM2151, K054539
Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048
Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -
Released in April 1992.
X-Men is based upon the comic book series of the same name (most of the game's plot is loosely based on the 1989 X-Men cartoon called 'Pryde Of The X-Men'). Here are the debut comics for all Marvel characters from this game including non-playable characters :
Cyclops (aka Scott Summers) - X-Men #1
Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1
Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180
Storm (aka Ororo Munroe) - Giant Size X-Men #1
Nightcrawler (aka Kurt Wagner) - Giant Size X-Men #1
Dazzler (aka Alison Blaire) - X-Men #130
Professor X (aka Charles Francis Xavier) - X-Men #1
Shadowcat (aka Katherine 'Kitty' Pryde) - X-Men #129
The Sentinels - X-Men #14
Bonebreaker - Uncanny X-Men #229
Pyro (aka St. John Allerdyce - Level 1 boss) - Uncanny X-Men 141
The Blob (aka Fred J. Dukes - Level 2 boss) - X-Men #3
Wendigo (Level 3 boss) - Incredible Hulk #162
Master Mold (Level 4 boss) - X-Men #15
The White Queen (aka Emma Grace Frost - Level 5 Mid-Boss) - Uncanny X-Men #129
Juggernaut (aka Cain Marko - Level 5 boss) - X-Men #12
Mystique (aka Raven Darkholme - Level 7 boss) - Ms. Marvel #16
Magneto (aka Erik 'Magnus' Lehnsherr - Final boss) - X-Men #1
In Nightcrawler's ranking screen, his name is misspelled as 'Nightcrowler'.
Although "Final Fight" set the standard for scrolling fighters. Konami's X-Men created several innovations for the genre, including the ability to hit fallen opponents to prevent them from getting back up, as well as a character-specialized 'mutant power', which could clear the screen of enemies, but also reduced the player's health. The game is fondly remembered by those who played it for its fun, addicting game-play and colorful graphics. However, it is also sometimes criticized for its wooden voice acting and often ungrammatical script ('I am Magneto, Master of Magnet').
Bill Toups holds the official official record for this game with 830 points on 06/11/2004.
King Records released a limited-edition soundtrack album for this game (Konami All Stars 1993 - KICA-9016, 9018) on 21/12/1992.
A X-Men unit appears in the 1998 movie 'The Replacement Killers'.
List of official models :
X-Men [2-Player model]
X-Men [4-Player model]
X-Men [6-Player model]

- UPDATES -
Due to certain issues, both the 2-player and 4-player cabinets, a rare occurrence, had character selecting, while the 6-player cabinets forced the selections.

- STAFF -
Chief producer and director : Lee
Visual designers : K. Hattori, Captain Oe
Design works : Y. Asano, Mitsuhiro Nomi
Hardware designers : H. Matsuura, S. Yasuda
Cabinet designer : Rasher Y. Tamura
Sound producer and composer : S. Fukami
Music co-producer and composer : Y. Technouchi
Guest composer : J. Nakano
Support composer : A. Hashimoto
- SOURCES -
Game's rom.
Machine's picture.

from game history database (history.dat)


picture : marquee does not exist



informations from mame info database (mameinfo.dat)
mameinfo.dat for xmen
cabinet does not exist




in game snapshot does not exist
0.36b2 [Nicola Salmoria]
Artwork available (xmen6p, xmen6pu)
SETUP:
- The first time you run the game, the EEPROM 13B or 16B shows as BAD in the RAM/ROM Check. Hold down the Test switch F2 and then also hit F3 to reset the machine, creating the EEPROM for you.

BUGS :
- [possible] During the jump attack, the player has 2 shadows. BSR (ID 01095)

WIP :
- 0.137: David Haywood implemented default EEPROMs for X-Men.
- 0.136u1: Fabio Priuli added driver data struct and save states to X-Men.
- 0.135u4: Fabio Priuli updated X-Men to use EEPROM device and to use Konami video devices instead of konamiic.h code.
- 0.135u2: Irongiant added clone X-Men (4 Players ver EBA).
- 0.134u1: Corrado Tomaselli added clone X-Men (2 Players ver EAA). Renamed (xmen2p) to (xmen2pa).
- 20th September 2009: Corrado Tomaselli dumped X-Men (2 Players ver EAA) (Konami 1992).
- 0.133u3: Corrado Tomaselli verified clocks and Vsync on X-Men (2-4 players). Changed VSync to 59.17 Hz.
- 0.131u1: Fabio Priuli fixed directional controls re-arranged in X-Men.
- 0.124u2: Tweaked X-Men visible area [MAMEPlus]. Changed visible area to 304x224.
- 0.112u2: Brian Troha added clone X-Men (4 Players ver JBA).
- 0.106u9: David Haywood updated the X-Men driver to support dualscreen (2x 288x224) in the (6 Players ver ECB / UCB) clones.
- 0.103u3: Fixed rom names.
- 0.97u5: David Haywood added clone X-Men (Euro 6 Players ver. ECB). David Haywood significantly improved the 6-player versions of X-Men. Fixed rom names in X-Men and clones.
- 3rd July 2005: David Haywood - Two screen games... Simple right? You either have twice as many boards, double the number of video chips, or have a bit in the spritelists indicating which screen to draw on. Enter Konami, who instead of taking one of the simple options appear to have decided to drive a double screen board using one set of standard graphic chips. XMen 6 Player version (and I suspect Run and Gun) both seem to do this. XMen, which I've been looking at appears to render alternate frames to different screens (hence why it seems to run at 30fps, even the single screen version). It seems to have several copies of video ram, which may be buffers, and I'm guessing it points the graphics chip at a different one each frame. With those guesses in mind I attempted to hook up both screens, with some success. X-Men now boots, and displays graphics, however the tilemaps on each screen lag each other quite badly, and sometimes the incorrect sprite frame is rendered on one monitor or the other. The way forward from this point, I'm not sure... I'll keep looking, the switching mechanism is wrong for sure, and I imagine there must be a way of selecting the buffer to render from (as to prevent the glitches I'm seeing) but its not clear at all at this stage. Also any linescroll effects are missing from the 2nd tilemap, which would seem to indicate to me that we're probably rendering from the wrong place.
- 23rd May 2005: Manuel Assoni dumped X-Men (6 Players ver. ECB).
- 0.84u5: Changed Z80 CPU2 clock speed to 8MHz and fixed YM2151/YM3012 balance.
- 0.74u2: Added clone X-Men (US 6 Players).
- 0.67: Removed clone X-Men (US 6 Players).
- 0.62: Added clone X-Men (World 2 Players).
- 7th August 2002: Smitdogg added a 2 player world version to the X-Men driver.
- 4th August 2002: Stephane Humbert fixed dipswitches and input ports in X-Men driver.
- 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.).
- 25th February 2001: Olivier Galibert added save states support. However, every driver needs to be updated to include the save states.
- 0.37b12: Changed YM2151 clock speed to 4MHz.
- 14th February 2001: Olivier Galibert fixed a small bug in the K054539 sound chip emulation that caused a few missing sounds in X-Men.
- 25th February 2001: Olivier Galibert added save states support to X-men. However, the driver needs to be updated to include the save states.
- 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows.
- 30th January 2001: Jim Hernandez adjusted the X-Men sound frequency to be more correct.
- 29th January 2001: Olivier Galibert wrote 054539 sound chip emulation (thanks to CAB), and now Xexex and X-Men have sound.
- 0.37b8: Added Konami 054539 sound (48000 Hz).
- 0.36b9: Added clone X-Men (2 Players Japan). Added Z80 (7159090 Hz) CPU2.
- 0.36b4: Changed 68000 clock speed to 16MHz.
- 0.36b2: Nicola Salmoria added X-Men (4 Players) (Konami 1992) and clone (6 Players).

LEVELS : 8

OTHER EMULATORS :
* FB Alpha
Movie: X-Men
Genre: Fantasy
Year: USA 2000
Director: Bryan Singer
Studio: 20th Century-Fox
Cast: Hugh Jackson, Patrick Stewart, Ian McKellen, Famke Janssen, Anna Paquin, Halle Berry

RECOMMANDED GAMES :
X-Men: Children of the Atom
X-Men Vs. Street Fighter
Recommended Games (Super Heroes):
Superman
Cyber-Lip
Captain America and The Avengers
Captain Commando
Eight Man
Spider-Man: The Videogame
X-Men
Avengers In Galactic Storm
Osman
Battle Circuit

ROMSET : 9088 kb / 12 files / 4.04 zip



picture : control panel does not exist



informations from mame info database (mameinfo.dat)
mameinfo.dat for xmen.c driver
0.36b9 [Nicola Salmoria, Alex Pasadyn, Jeff Slutter, Howie Cohen]
TODO :
- xmen6p: The way the double screen works in xmen6p is not fully understood the board only has one of each gfx chip, the only additional chip not found on the 2/4p board is 053253. This chip is also on Run n Gun which should likewise be a 2 screen game.

WIP :
- 0.128u3: Added includes\xmen.h.
- 0.106u8: Added layout\dualhsxs.lay.
- 0.36b9: Added xmen.c driver and vidhrdw\xmen.c, splitted from the TMNT driver. Nicola Salmoria and Alex Pasadyn (MAME driver), Jeff Slutter and Howie Cohen(hardware info).



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