| arcadeHITS datObase ::: things about M.A.M.E.™ roms | |||||||||
| home | lists | rom | find | new | midi | gif | book | ||
| ::: previous page ::: |
|
Vs. Super Mario Bros. (bootleg with Z80, set 1) |
|
| URL: http://datobase.arcadehits.net/suprmriobl |
Manufacturer : bootleg ? Year : 1986 ? Category : Platform / Run Jump Scrolling ? Nplayers : 2P alt ? Driver : vsnes.c ? This rom is a clone of suprmrio |
|
no samples are needed |
|
| artwork : suprmrio.zip ( 5.05 Mo ) | |
| hiscore.dat support : NO | |
| cheat.dat support : NO | |
| command.dat support : NO | |
| romset and CRC info : detail | |
|
flyer does not exist
title screen does not exist |
Vs. Super Mario Bros. (c) 1986 Nintendo.
Classic and cult horizontal platform game featuring the Nintendo mascot Mario who must save princess Toadstool (Princess Peach in Japan) from Bowser (Koopa in Japan). - TECHNICAL - Vs. Super Mario Bros. is most common in a converted "Donkey Kong" or "Donkey Kong Junior" cabinet (this game was only available as a kit, there were no dedicated cabinets made). Actually, any copy of this game that is not in a converted Donkey Kong series cabinet is incorrect (as the Vs. kit was only designed for those cabinets). Nintendo designed a special small joystick for their Vs. Unisystem games (allowing a 2 player setup on the tiny Donkey Kong control panel). Another difference between this title and most standard games was audio that was processed in the monitor (although this was the same as most other early Nintendo titles). One other notable thing about this title is that either joystick will control either player (most Vs. titles were like this), making it rather pointless to have 2 sticks in the first place. Main CPU : N2A03 (@ 1.789772 Mhz) Sound Chips : N2A03 (@ 1.789772 Mhz), DAC Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in April 1986. Basically, this is the arcade port of the Nintendo Famicom "Super Mario Bros." but see the 'Updates' section :). This game is also known as "Vs. Mario's Adventure". A hack of this game where made by Two-Bits Score and is known as "Skate Kid Bros.". - UPDATES - There are slight differences between the arcade version Vs. Super Mario Bros. and the Playchoice-10 version of Super Mario Bros. : * Item placement in the '?' and hidden blocks differs slightly, so if you're used to the Playchoice-10 version you may find a few different and unexpected items in certain familiar places. * Parts of levels were also changed slightly, too, the most noticeable being a gap in the ceiling bricks on the way to the Warp Zone in World 1-2. * This seems to make the World -1 trick impossible to do on Vs. Super Mario Bros., as it involved the use of these removed bricks. * More enemies added in most levels * Bug fixes / preventions. - TIPS AND TRICKS - * Increase The Number Of Marios By 100 Or More : There is a way of increasing the number of Marios by more than 100. At the end of World 3-1, when Koopa Troopa comes on the block stairway just before the flagpole... and reaches the lowest step, jump on him to make him stop moving. * The 999 Timer Bonus Trick : This one can be done on any of the -4 Worlds. It is most difficult to achieve on World 6-4 and World 7-4. What you do is try to end the level with the timer at 000, and the machine will act as though you have 1000 units of time instead of 0. It will drop to 999 and count down to 000 from there and award points for each unit of time. Simply jump to the axe as the timer goes from 002 to 001 and you should finish the screen with the timer at 000 and get the maximum bonus. - STAFF - Designed by video game legend : Shigeru Miyamoto Music & sound by : Koji Kondo - SOURCES - Game's rom. Machine's picture. from game history database (history.dat) |
| picture
: marquee
does not exist |
| informations
from mame info database (mameinfo.dat) mameinfo.dat for suprmrio |
cabinet does not exist in game snapshot does not exist |
|
0.37b11 [Howie Cohen]
Artwork available WIP : - 0.136u1: Fabio Priuli fixed Vs. Super Mario Bros. hangs at a black screen. - 0.135u3: f205v and Dante Profeta added clones Vs. Super Mario Bros. (bootleg with Z80, set 1) and (bootleg with Z80, set 2), not working. - 0.133u1: Renamed (suprmria) to (suprmrioa). - 0.128u4: Added clone Vs. Skate Kids. (Graphic hack of Super Mario Bros.) (hack 1988). - 12th February 2008: Guru - More arrivals today! The box up contains Super Mario 1985 bootleg. Thanks to GP-Lee. - 0.111u5: Lord Nightmare added clone Vs. Super Mario Bros. (alt). - 28th August 2006: f205v dumped Vs. Super Mario Bros. (bootleg with Z80, set 1). - 0.79u1: Fixed rom names. - 4th February 2001: Andrea Turci added alternative VS Super Mario romsets. - 0.37b11: Howie Cohen added VS Super Mario Bros (Nintendo 1986). - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. LEVELS : 32 RECOMMANDED GAMES : Mario Bros. Mario Bros. (PlayChoice-10) Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Vs. Dr. Mario Dr. Mario (PlayChoice-10) Mario's Open Golf (PlayChoice-10) Super Mario World Recommended Games (Platform Extra): Flicky Pac-Land Son Son Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Road Runner Wiz Alex Kidd: The Lost Stars Athena Quartet Red Robin Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Chip'n Dale: Rescue Rangers (PlayChoice-10) Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Hard Head Hard Head 2 Konek-Gorbunok The NewZealand Story Dynamite Dux Fantasy Land Legend of Hero Tonma Marvel Land Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Rockin' Kats (PlayChoice-10) The Simpsons Three Wonders - Midnight Wanderers Kid Chameleon (Mega-Tech) Aladdin Dyna Gear King of Dynast Gear J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy ROMSET : 48 kb / 6 files / 35.9 zip |
| picture : control
panel
does not exist |
0.37b11 [Howie Cohen]
TODO : - Check others bits in coin counter - Check other values in bnglngby irq - Top Gun: cpu #0 (PC=00008016): unmapped memory byte read from 00007FFF ??? NOTES : - Driver based on Brad Oliver's MESS implementation of the NES. - Needed roms: Babel no Tou (Namco 198?), Family Boxing (Namco/Woodplace 198?), Family Stadium '87 (Namco 1987), Family Stadium '88 (Namco 1988), Family Tennis (Namco 198?), Japan version of Vs. Tennis (1984), Japan version of Vs. Soccer (1985), Japan version of Vs. Super Mario Bros. (1986), Madoula no Tsubasa (Sunsoft 198?), Pro Yakyuu Family Stadium (Namco 1986?), Quest of Ki (Namco/Game Studio 198?), Skate Kids (Two-Bit Score 198?; hack of Vs. Super Mario Bros.), Sky Kid (Namco 1985), Super Chinese Namco/Culture Brain 1988), Trojan (Capcom 1987), Urban Champion (1984), Volleyball (1986), Walkure no Bouken (Namco 198?), Wild Gunman (1984, light gun game) and Xevious. BUGS : - rbibb, rbibba, vsskykid: [debug] Access Violation. Firewave (ID 03579) - All vsnes.c games: Colors are wrong. Mr. Do (ID 00803) - pc_wgnmn, hogalley, duckhunt: If you shoot the white part of a target, the shot will not register. Kale (ID 00537) - vsslalom, machridr, possibly other vsnes.c driving games: The road has glitches (lines on the side) most visable when you make a turn. Karasu (ID 00884) - cstlevna, vsgradus, suprmrio, goonies: [possible] Black startup screens are now gray. Karasu (ID 00270) WIP : - 0.136u2: Aaron Giles replaced VSNES bank installs with RAM installs, since the banks were never changed. - 0.133u2: More NES work [Robert Bohms]: Fixed bug in nes_apu that caused errors reading $4015. Added length counter status bits to $4015. Fixed 4-screen mirroring (PPU regression). Improved Sprite Overflow emulation of NES PPU (this fixes the first of blargg's Sprite Overflow tests). VSNES update [Team Japump]: Fixed rom names. - 0.133u1: Rewrite of NES PPU [Robert Bohms]: Ported ppu2c0x to use a device memory map. Ported all rendering to access PPU address space through memory map. Updated MAME drivers to install read handlers or memory banks in PPU memory map, as appropriate. Removed all mirroring and banking code from the ppu, as the backing memory is documented to be external. Supplied replacement banking alternatives for all MAME drivers (VSNES, PlayChoice-10, Chameleon24 and MultiGame). - 0.131u2: Fabio Priuli fixed access violation in jajamaru, mightybj, topgun and vsgshoe. - 0.128u2: Aaron Giles fixed missing sound channels in VSNES driver. Wilbert Pol updated NES PCM DMA to read data through the CPU address map. Aaron Giles fixed NES APU to work with high sample rates (don't know the bug #). - 0.125u5: Added includes\vsnes.h. - 0.124u4: Aaron Giles fixed refreshspeed causes fatal exception in VSNES driver. - 0.116: Removed video\ppu2c03b.c. - 0.113: Aaron Giles fixed regression in Nintendo games that did not specify a clock for the NES APU. - 0.111u5: Nathan Woods updated the Nintendo 2C03B PPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. - 0.109: Changed palettesize from 64 to 512 colors (2*8*4*16). - 0.108u1: Added video\ppu2c0x.c. Major cleanup/rewrite of the NES PPU rendering code [Brad Oliver]. This should improve the accuracy of the NES-based games (VSNES and PlayChoice-10). Report anything odd or broken at MAMETesters. - 0.106u8: Added layout\dualhsxs.lay. Aaron Giles added dualscreen support (2x 256x240) to the VSNES driver for Vs. Balloon Fight, Vs. BaseBall, Vs. Ice Climber Dual, Vs. Mahjang (Japan), Vs. Tennis and Vs. Wrecking Crew. - 0.102u5: Rob Bohms fixed Playchoice/VSNES drivers. - 0.102u4: Rob Bohms fixed some logical errors in sprite handling and palette reads, DMA timing and one invalid opcode in the NES drivers (VSNES and PlayChoice-10). - 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in SNES driver with the use of force_partial_update(). - 0.81u9: Chack'n correct some VSNES rom filenames. - 0.79u1: Chaneman fixed VSNES filenames. - 0.78u5: Pierpaolo Prazzoli fixed not working VSNes dual games (0.78u2 memory rewrite). - 16th October 2003: Pierpaolo Prazzoli added Vs. Freedom Force and Vs. Super Xevious and update the driver. - 0.74: Small speedups (eliminated some usage of plot_pixel()). Added support for scanline counts other than 262. Requisite changes to Playchoice and VSNES to support Brad Oliver interrupt changes [Nathan Woods]. - 4th September 2003: Nathan Woods forwarded a small change to the interrupt handling in the PlayChoice-10 and VSNES from Brad Oliver. - 0.66: Several improvements and games additions to the Nintendo VS driver [Pierpaolo Prazzoli]. - 15th January 2003: Pierpaolo Prazzoli re-submitted some VSNES improvements. - 24th December 2002: Pierpaolo Prazzoli added coin counter, Extra Ram in vstetris, Demo Sound in vsmahjng, fixed vsskykid inputs and protection in Vs. Super Xevious, corrected or checked dip-switches in Castlevania, Duck Hunt, Excitebike, Gradius, Hogan's Alley, Ice Climber, R.B.I. Baseball, Slalom, Soccer, Super Mario Bros., Top Gun, BaseBall, Tennis, Stroke and Match Golf. And added Vs. Mighty Bomb Jack (Japan), Vs. Ninja Jajamaru Kun (Japan), Vs. Raid on Bungeling Bay (Japan), Vs. Top Gun, Vs. Mach Rider (Japan, Fighting Course Version), Vs. Ice Climber (Japan), Vs. Gumshoe (partially working), Vs. Freedom Force (not working), Vs. Stroke and Match Golf (Men set 2) (not working) and Vs. BaseBall (Japan set 3) (not working). - 28th July 2002: Angelo Salese fixed some color problems in the VSNES driver. - 29th March 2002: Stephane Humbert updated some more dipswitch settings in the VSNES driver. - 26th March 2002: Matthew Neja fixed the dipswitch settings in the VSNES driver. - 16th November 2001: Angelo Salese submitted a VSNES driver update with some small bugfixes and fixed colors. - 25th February 2001: Howie Cohen fixed the VSNES drivers that were broken in b12, and he added proper crosshair support. - 4th February 2001: Howie Cohen sent in a VSNES driver update with Star Luster, several added clones and a few bug fixes and improved colors. - 16th January 2001: Howie Cohen sent in an update to the VSNES driver, adding Platoon. - 0.37b11: Added vsnes.c driver, vidhrdw\vsnes.c and machine\vsnes.c. - 7th January 2001: Howie Cohen added VS Tetris to the VSNES driver. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. |
43 views for suprmriobl ::: Popularity rate : -2189 (sadly negative) ::: previous
page ::: top of the page |