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R-Type II (Japan, revision C) |
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| URL: http://datobase.arcadehits.net/rtype2jc |
Manufacturer : Irem ? Year : 1989 ? Category : Shooter / Flying Horizontal ? Nplayers : 2P alt ? Driver : m72.c ? This rom is a clone of rtype2 |
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no samples are needed |
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| no artwork is avalaible | |
| hiscore.dat support : NO | |
| cheat.dat support : NO | |
| command.dat support : NO | |
| romset and CRC info : detail | |
* gif file -1 |
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flyer does not exist
title screen does not exist |
R-Type II (c) 1989 Irem.
The inevitable sequel to the hugely-successful original finds the evil Bydo Empire once again intent on the destruction of all mankind. The infamous Beam Weapon and Pod Laser make a welcome return, as do the beautifully rendered, organic-looking levels. R-type II doesn't do anything that the original didn't do, but the sequel is every bit as good as its illustrious predecessor, with the same tight gameplay and imaginative level design that made R-type such a classic - although R-Type II is, if anything, more difficult than its already-unforgiving prequel. - TECHNICAL - Irem M-82 system hardware (Japanese version has M-84 written on the board). Main CPU : V30 (@ 8 Mhz) Sound CPU : Z80 (@ 3.579545 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 384 x 256 pixels Screen refresh : 55.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in December 1989. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (R-Type II : G.S.M. Irem 2 - PCCB-00017) on 21/01/1990. - SERIES - 1. R-Type (1987) 2. R-Type II (1989) 3. R-Type Leo (1992) 4. R-Type III - The 3rd Lightning (1994, Nintendo Super Famicom) 5. R-Type Delta (1999, Sony PlayStation) 6. R-Type Final (2004, Sony PlayStation 2) 7. R-Type Tactics (2007, Sony PSP) - PORTS - * Consoles : Nintendo Super Famicom (1991, "Super R-Type") : Has much better (upgraded) sound and graphics and some level design changes. Nintendo Game Boy (1992) Sony PlayStation (1998, "R-Types") Nintendo Game Boy Color (1999, "R-type DX") * Computers : Commodore Amiga (1989) Atari ST (1989) - SOURCES - Game's rom. Machine's picture. from game history database (history.dat) |
| picture
: marquee
does not exist |
| informations
from mame info database (mameinfo.dat) mameinfo.dat for rtype2 |
cabinet does not exist in game snapshot does not exist |
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0.36b6 [Nicola Salmoria]
WIP : - 0.135u1: Andrew Welburn added clone R-Type II (Japan, revision C). Fixed rom names. - 15th November 2009: Smitdogg - Andrew Welburn dumped R-Type II Revision C. - 3rd April 2000: Tormod Tjaberg added correct dipswitches to R-Type 2. - 0.36b8: Added clone R-Type II (Japan). - 0.36b6: Nicola Salmoria added R-Type II (Irem 1989). - 26th September 1999: Nicola added the correct R-Type 2 romset (the older one was a fake). - 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry. LEVELS : 6 (restarts once) OTHER EMULATORS : * M72 Recommended Games (R-Type): Gradius / Nemesis Gradius (PlayChoice-10) Vs. Gradius Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Salamander Salamander 2 R-Type R-Type II R-Type Leo Heavy Unit Turtle Ship Hellfire X Multiply Zero Wing Raiga - Strato Fighter Rezon Blaze On Hyper Duel Super Spacefortress Macross II ROMSET : 2240 kb / 18 files / 913 zip |
| picture : control
panel
does not exist |
0.36b6 [Nicola Salmoria]
TODO : - majtitle_gfx_ctrl_w is unknown, it seems to be used to disable rowscroll, and maybe other things. - Maybe there is a layer enable register, e.g. nspirit shows (for an instant) incomplete screens with bad colors when you start a game. - A lot of unknown I/O writes from the sound CPU in Pound for Pound. - The sprite chip triggers IRQ1 when it has finished copying the sprite RAM to its private buffer. This isn't implemented (all games have an empty IRQ1 handler). The cpu board also has support for IRQ3 and IRQ4, coming from the external connectors, but I don't think they are used by any game. NOTES : - Driver by Nicola Salmoria and protection information by Nao. - The driver supported IREM M72, M73, M81, M82, M84 and M85 board games. X Multiply (M72) has different addressing PALs, so different memory map. rtype2j has M84 written on the board, but it's the same hardware as rtype2. For Gallop (IREM M73) there is also a M84 version. - Sample playback: In the later IREM games, the sound CPU can program the start offset of the PCM samples, but it seems the earlier games have them hardcoded somewhere (maybe a PROM?). MAME uses tables with the start offset precomputed. They could be built automatically for the most part (00 marks the end of a sample), but some games have holes in the numbering so we would have to do some alterations anyway. The table for Gallop is most likely wrong, and it doesn't play anything anyway, because the NMI handler of the sound CPU consists of just RETN - so it must be using different hardware. BUGS : - dbreed, rtype2: Play samples too slow, i have recorded examples from my Dragon Breed(m81) and R-Type 2(M84) for comparison. But the music is played at correct speed? Stefan Lindberg (ID 00202) WIP : - 0.128u2: Couriersud fixed M72 tilemap group 2 priorities. - 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers/m92.h to include/iremipt.h and removed completely drivers/m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it. - 0.122u5: Implemented proper video timing and scanline interrupts in the M72 driver [Mamesick, Aaron Giles]. This fixed also the missing score and other status infos. Changed VSync to 55.017606 Hz. - 0.118u3: Added includes\m72.h. Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. - 0.105u4: More dipswitch improvements to the M72 driver [Twisty]. - 0.100u2: Aaron Giles changed M72 video updating to use partial updates. - 0.77u2: Added 'Stop Mode' and 'Invulnerability' dipswitches. - 20th November 2003: Curt Coder fixed dipswitch settings in the IREM M-72 driver. - 0.67: Nicola Salmoria fixed sample playback in the M72 games. - 0.66: Changed V30 CPU1 clock speed to 8MHz. - 20th September 2002: Angelo Salese submitted cocktail mode and flip screen support for the M-72 driver, but the support is not yet perfect. - 0.54: Changed palettesize from 1024 to 512 colors. - 12th August 2001: Nicola Salmoria fixed the sprites in M-72 games fixing for example the Game Over text in R-Type. - 26th July 2001: Nicola Salmoria fixed the M-72 driver which was broken. - 10th November 2000: Gerardo Oporto fixed the dipswitch settings in the M72 driver. - 0.37b1: Changed Z80 CPU2 clock speed to 3579545 MHz. - 3rd April 2000: Tormod Tjaberg added correct dipswitches to R-Type 2. - 30th March 2000: Roberto Fresca fixed some Pound for Pound and Air Duel dipswitches. - 27th March 2000: Nicola Salmoria added Air Duel to the M72 driver. - 23rd March 2000: Nicola Salmoria added Pound for Pound to the M72 driver. - 0.36RC1: Struct GfxLayout can now be parametric on the size of the memory region it refers to. This way the same gfx definition can be used for games with the same layout but different number of tiles. See M72 and DEC0 driver for usage examples [Nicola Salmoria]. - 0.36b9: Added dipswitches 'Lives', 'Coinage', 'Flip Screen', 'Cabinet', 'Coin Mode', 'Allow Continue', 'Invulnerability'. - 0.36b6: Added m72.c driver and vidhrdw\m72.c. Most of the non working games are protected, at least some of them have a 8751 mcu. bchopper, nspirit, imgfight, loht are patched to get into service mode. Major Title is supposed to disable rowscroll after a shot, but Nicola haven't found how. Sprite/tile priorities are not completely understood. Sample playback works only in R-Type II and Hammerin' Harry. The other games have similar hardware but Nicola don't understand how the sound CPU is supposed to get the command to play a sample. - 28th September 1999: Nicola sent in an M72 update with priorities fixed and Major Title added. - 25th September 1999: Nicola added Gallop to the M72 driver, but the rest of the M72 games need their i8751 MCU emulated before they work. - 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry. |
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