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Puyo Puyo 2 (Japan) |
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| URL: http://datobase.arcadehits.net/puyopuy2 |
Manufacturer : Compile (Sega license) ? Year : 1994 ? Category : Puzzle / Drop ? Nplayers : 2P sim ? Driver : segac2.c ? This rom is main set. Emulation status : working Color status : good Sound status : good Flip Screen (cocktail) : yes |
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no samples are needed |
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| no artwork is avalaible | |
| hiscore.dat support : YES | |
| cheat.dat support : YES | |
| command.dat support : NO | |
| romset and CRC info : detail | |
![]() picture : flyer snapshot : title screen |
Puyo Puyo 2 (c) 1994 Compile.
Sequel to the hugely popular Puyo Puyo. Though there is not much difference between this and the original, it is just as addictive and fun. - TECHNICAL - Sega System C2 hardware Main CPU : 68000 (@ 8.948862 Mhz) Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The title screen says 'Puyo Puyo Tsu' : 'Tsu' is a pun, it has no meaning here but it's pronounced like 'Two'. Licensed to Sega for manufacture. - SERIES - 1. Puyo Puyo (1991, MSX2) 2. Puyo Puyo Disk Drive (1991, Nintendo Famicom Disk) 3. Puyo Puyo (1992) 4. Puyo Puyo 2 (1994) 5. Super Nazo Puyo - Ruruu no Ruu (1995, Nintendo Super Famicom) 6. Super Nazo Puyo Tsuu - Ruruu no Tetsuwan Hanjouki (1996, Nintendo Super Famicom) 7. Puyo Puyo Sun (1996) 8. Puyo Puyo Da! (1999) 9. Puyo Puyo 4 - Puyo Puyo Party (1999, Sega Dreamcast) 10. Puyo Puyo Fever (2003) 11. Puyo Puyo Fever 2 [SLPM 66104] (Nov.2005, Sony PlayStation 2) 12. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo (2005, Nintendo Game Boy Advance) 13. Puyo Puyo! 15th Anniversary (2006, Nintendo DS) - PORTS - * Consoles : Sega Mega Drive (1994) Sega Game Gear (1994) Nintendo Super Famicom (1995, "Super Puyo Puyo 2") Sega Saturn (1995) Sony PlayStation (1996, "Puyo Puyo Tsuu Ketteiban") Nintendo Game Boy (1996, "Pocket Puyo Puyo 2") Bandai WonderSwan (1999) SNK Neo-Geo Pocket (1999, "Puyo Pop") Sony PlayStation (2000, "Puyo Puyo Box") Nintendo Game Boy Advance (2001, "Minna de Puyo Puyo") Sony PlayStation 2 (2004, "Sega Ages 2500 Vol. 12 : Puyo Puyo Tsuu - Perfect Set") * Others : Nokia N-Gage (2003, "Puyo Pop") - SOURCES - Game's rom. from game history database (history.dat) |
| picture
: marquee
does not exist |
| informations
from mame info database (mameinfo.dat) mameinfo.dat for puyopuy2 |
cabinet does not exist snapshot : in game |
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0.37b9 [David Haywood, Aaron Giles]
< Japan > WIP : - 0.100u3: Aaron Giles implemented protection correctly for Puyo Puyo 2 - 16th March 2003: Acho A. Tang fixed the uPD7759 crashes in Puyo Puyo 2. - 0.37b9: David Haywood and Aaron Giles added Puyo Puyo 2 (Japan) (Compile 1994 (Sega license)). LEVELS : 12 RECOMMANDED GAMES : Puyo Puyo Puyo Puyo Sun ROMSET : 1536 kb / 3 files / 1.02 zip |
| picture : control
panel
does not exist |
0.100u2 [David Haywood]
0.37b9 [David Haywood, Aaron Giles] TODO : - Puyo Puyo ends up with a black screen after doing memory tests Battery-backed RAM needs to be figured out. NOTES : - Sega's C2 was used between 1989 and 1994, the hardware being very similar to that used by the Sega MegaDrive/Genesis Home Console Sega produced around the same time. - Eng indicates game is in the English Language, Most Likely a European / US Romset. Jpn indicates the game plays in Japanese and is therefore likely a Japanes Romset. - Bloxeed doesn't Read from the Protection Chip at all; all of the other games do. Currently the protection chip is mostly understood, and needs a table of 256 4-bit values for each game. In all cases except for Poto Poto and Puyo Puyo 2, the table is embedded in the code. Workarounds for the other 2 cases are provided. - I'm assuming System-C was the Board without the uPD7759 chip and System-C2 was the version of the board with it, this could be completely wrong but it doesn't really matter anyway. WIP : - 0.131u1: MooglyGuy merged memory maps in the Genesis driver. - 0.129u1: Atari Ace removed in the Sega C2 driver the palette variables aliasing the megadrive ones and just used the megadrive ones directly. - 0.127u8: David Haywood updated Sega C2 driver to use updated megadriv code. Changed visible area to 256x224. - 0.122u8: Nicola Salmoria replaced tables with equations in the Sega C2 driver. - 0.119u1: David Haywood fixed crash/display corruption in System C2 games. - 0.113u2: Zsolt Vasvari updated a number of Sega games to use the new video timing code. - 0.100u3: Added vidhrdw\genesis.c. Removed vidhrdw\segac2.c and includes\segac2.h. More Sega C2/Genesis-based games cleanup [Aaron Giles]. Fixed crashes introduced in last version and centralized interrupt generation for all Genesis-based games. Changed 68000 CPU1 clock speed to 8948862 Hz, YM3438 sound to 7670453 Hz and SN76496 to 3579545 Hz. - 0.100u2: David Haywood separated the Sega C2 driver into several other pieces. Aaron Giles fixed column scroll with a line scroll of 8, cleaned up input ports and filled out memory map according to cgfm's documentation. - 0.84: Andrea Mazzoleni fixed improper use of memcpy in the Sega C2 driver. - 0.83: Curt Coder changed some names and years in the Sega C2 driver. - 0.65: Added includes\segac2.h. - 0.53: Changed palettesize from 6144 to 2048 colors. - 5th March 2001: David Haywood added state saving to the Sega C2 driver, fixed some small bugs in it. - 7th February 2001: David Haywood added a Tant-R bootleg romset to the Sega C2 driver. - 0.37b10: Changed 68000 CPU1 clock speed to 7670442 Hz, SN76496 to 3579540 Hz and in the System C-2 games the uPD7759 to 3835221 Hz. - 16th November 2000: Aaron Giles fixed some opcode bugs in the ASM 68k core, and he cleaned up the Sega C2 driver. - 6th November 2000: Aaron Giles fixed the Sega C2 driver to have correct CPU and audio frequencies. - 0.37b9: Added segac2.c driver and vidhrdw\segac2.c. - 2nd November 2000: Aaron Giles cleaned up the Sega C2 driver and fixed some of the remaining problems. - 1st November 2000: Aaron Giles fixed some scrolling effects in the Sega C2 driver. - 31st October 2000: Gerardo Oporto fixed some Sega C2 dipswitch settings. - 29th October 2000: Aaron Giles cleaned up the Sega C2 driver, added sound to all games and fixed some graphics and palette problems. - 22nd October 2000: David Haywood submitted yet another Sega C2 driver update with another romset of Ichidant-R added. - 18th October 2000: David Haywood added some more dipswitches to the Sega C2 driver. - 2nd October 2000: David Haywood started adding dipswitches to the Sega C2 driver. - 27th September 2000: David Haywood sent in another Sega C2 driver update with Thunder Force AC bootleg working. - 25th September 2000: David Haywood submitted a few fixes to the Sega C2 driver. - 22nd September 2000: David Haywood added sprite flipping to the Sega C2 driver, and Tant-R bootleg now works. - 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou no Yabou now work. - 15th September 2000: David Haywood submitted a very preliminary Sega C2 driver, currently supporting only Puyo Puyo, Columns and Columns II. |
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