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Psychic 5 (set 1) |
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| URL: http://datobase.arcadehits.net/psychic5 |
Manufacturer : Jaleco ? Year : 1987 ? Category : Platform / Fighter Scrolling ? Nplayers : 2P alt ? Driver : psychic5.c ? This rom is main set. Clone(s) : psychic5a . Emulation status : working Color status : good Sound status : good Flip Screen (cocktail) : yes |
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no samples are needed |
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| no artwork is avalaible | |
| hiscore.dat support : YES | |
| cheat.dat support : YES | |
| command.dat support : NO | |
| romset and CRC info : detail | |
![]() picture : flyer snapshot : title screen |
Psychic 5 (c) 1987 Jaleco.
- TECHNICAL - Main CPU : Z80 (@ 6 Mhz) Sound CPU : Z80 (@ 6 Mhz) Sound Chips : (2x) YM2203 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 53.80 Hz Palette colors : 768 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - A little game (the third developed by Nihon Maicom Kaihatsu (NMK) for Jaleco, after "Argus" and "Valtric") which did not have huge success, it nevertheless became a 'cult game' for many players thanks to the brilliant gameplay, hard-to-find secret bonuses and anime-like plot. The inspiration for the design of the five ESPers comes from several Japanese cartoons of the '70s where the physical aspect of main characters was strongly stereotyped to suit their psychological profile/fighting ability. - TIPS AND TRICKS - * Secret Bonus : There is a secret bonus in every round. To get them, you must hit the right [?] (question mark box) when your score fits a certain qualification. 1) The first level 'secret' is near the first phone. You should jump on the wall between the two bowls, then jump up and to the left. You'll land near a [?]. If you are in the right place, a walking clock should appear within 2/3 seconds. You can get a secret bonus from this box if you hit it when the thousands digit of your score is zero. (e.g. : 00000, 10500, 20900). The first secret is worth 10000 pts. 2) The second level 'secret' is near the first phone (yes, like the first one). There are 2 [?]'s on the lower-left corner of your screen (when you are near the phone); the upper one is a 'normal' [?], but you have to destroy it in order to reach the other one. You can get the secret bonus by hitting it when the thousands digit of your score is 1. This is worth 50000 pts. 3) The third one is near a phone, again, and near the fishbowl too. When you can reach the upper-right corner of the screen, and 2 umbrellas are floating above you, THAT is the right phone. There is also an extra bonus somewhere near that. You should use the short boy or the little girl to reach the secret bonus - it's at the end of the "small corridor" where the other 2 guys (the tall one and the fat one) can't enter. To get it you should hit the [?] when the thousands digit is 2. This should be worth 100000 pts. 4) If you miss a bonus, the thousands counter for the next bonus is modified accordingly. In other words, the thousands digit of your score must always be equal to the number of times you have previously gotten the secret bonus. Thus the tips above are correct only if you are getting every secret bonus without missing any - otherwise, deduct the number you've missed from the thousandth digit needed. Clear as mud? ;) 5) The 'ALL GOLD' bonus. Very simple to explain, but hard to do : When you break a bowl, the item you find in it is the same as the previous bowl, if you don't use your hammer after you hit the first and before the second. If you do, instead, the item "shifts", and you find the "next" in the order. If you go on hammering, the "rotation" can bring the first item back again. The first level has 4 items, so if you 'shoot' 0/4/8/12/16... times after breaking the first bowl, you find the same item in the second one. This is true unless you already 'finished' an item, otherwise you should "shoot" 0/3/6/9/12... times to find the item twice. * Get Espers Sooner : Normally you get Makoto in scene 3 and Genzoh in scene 5, but you can get the espers sooner. 1) Get the 'All Gold' bonus in scene 1 and you'll find Makoto in scene 2. 2) Get Makoto in scene 2 and get the Secret Bonus in scene 3 and you'll find Genzoh in scene 3. 3) Get the 'All Gold' bonus in scene 3 and you'll find Genzoh in scene 4 (if you have not gotten him in scene 3). - STAFF - Hardware planned by : Lovely Yohsuke Software created by : Naoki Hoshizaki (Ultra Man Naoki), Lonely Kazuhiro Character designed by : Taeko Suzuki (Italiano Taeko), Donchi Naoko Music composed by : Shin-ichi Sakamoto (Cheabow) Sound effects & the 'Time Stop' theme by : Shin-ichi Sakamoto, Taeko Suzuki Sound & music data entry by : Taeko Suzuki - PORTS - * Consoles : Nintendo Famicom (1987, "Esper Boukentai") - SOURCES - Game's ROM. from game history database (history.dat) |
| picture
: marquee
does not exist |
| informations
from mame info database (mameinfo.dat) mameinfo.dat for psychic5 |
cabinet does not exist snapshot : in game |
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0.34b1 [Jarek Parchanski]
BUGS : - [possible] The first time the fires are shown in demo mode (right after a reset), they are static, not animated. Bugfinder (ID 01165) WIP : - 0.129u4: Dazzer added clone Psychic 5 (set 2). Added proms ($0, 200). - 0.127u4: Changed 'Unknown' dipswitches to 'Unused'. - 0.119u2: Sonikos added 'Flip Screen' dipswitch. - 0.113u2: Changed VSync to 53.800000 Hz. - 0.104u6: Andrew Gardner added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus and Valtric (some functionality is still unknown). - 23rd August 2005: Andrew Gardner - Andreas Thorsen put a shot of a real Psychic 5 PCB in action on his webpage, showing some limitations of the current MAME driver. Given some help from Reip and a suggestion from Bryan McPhail, I've begun to take cracks at what's causing the ailments. Additive blending has been implemented based on a previously-undocumented "alpha" value hidden in the bottom 4 bits of each palette entry, but it's not quite as clean as I would like. I'll need to examine things a little further... There also appear to be a few other issues with the driver, and Andreas has kindly offered to take more shots of his PCB as needed... - 5th January 2004: Curt Coder submitted fixes to the Psychic 5 driver. - 0.78: Misc fixes/tilemap conversions [Curt Coder]. - 14th May 2000: Guru - Dumped Psychic 5 (bootleg). - 0.36RC2: Changed VSync to 53.799999 Hz. - 0.36b1: Changed Z80 CPU2 clock speed to 6MHz and VSync to 53 Hz. - 0.35b1: Jarek Parchanski fixed Psychic 5 title screens. - 0.34b1: Jarek Parchanski added Psychic 5 (Jaleco 1987). - 8th July 1998: Guru Choc dumped Psychic 5. LEVELS : 8 OTHER EMULATORS : * JFF Recommended Games (Platform Extra): Flicky Pac-Land Son Son Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Road Runner Wiz Alex Kidd: The Lost Stars Athena Quartet Red Robin Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Chip'n Dale: Rescue Rangers (PlayChoice-10) Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Hard Head Hard Head 2 Konek-Gorbunok The NewZealand Story Dynamite Dux Fantasy Land Legend of Hero Tonma Marvel Land Toki Willow Blue's Journey Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Rockin' Kats (PlayChoice-10) The Simpsons Three Wonders - Midnight Wanderers Kid Chameleon (Mega-Tech) Aladdin Dyna Gear King of Dynast Gear J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure B.C. Kid Battle Toads Recalhorn Super Trio Top Hunter - Roddy & Cathy Biomechanical Toy ROMSET : 418 kb / 10 files / 132.1 zip |
| picture : control
panel
does not exist |
0.34b1 [Jarek Parchanski, Roberto Ventura]
TODO : - When you hit the witch the screen gets purple,this is done via setting grey screen and scaling color components. (BTW,I haven't seen a Psychic5 machine for about 10 years but I think the resulting purple tonality in my emulator is way off...). - Palette intensity acts badly during title screen,when the game scenario rapidly shows up under the golden logo;the problem is value 0xffff causes the background to be displayed as black. WIP : - 0.127u4: Added video\jalblend.h. - 0.104u6: Added vidhrdw\jalblend.c. - 0.34b1: Added psychic5.c driver and vidhrdw\psychic5.c. |
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