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Popeye-Man
URL: http://datobase.arcadehits.net/popeyeman Manufacturer : hack ?
Year : 1981 ?
Category : Maze ?
Nplayers : 2P alt ?

Driver : pacman.c ?

This rom is a clone of puckman
no samples are needed
artwork : puckman.zip ( 3.53 Mo )
hiscore.dat support : NO
cheat.dat support : NO
command.dat support : NO
romset and CRC info : detail

* midifile -1
* gif file -1-2


flyer does not exist

title screen does not exist
Popeye-Man (c) 1981 Unknown.
Hack of "Pac-Man".
- SOURCES -
Game's ROM.

from game history database (history.dat)


picture : marquee does not exist



informations from mame info database (mameinfo.dat)
mameinfo.dat for puckman
cabinet does not exist




in game snapshot does not exist
MAMEINFO.DAT v0.137
Report Bugs at the MAME Testers Forum:
http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2
If you want to know more about MAME, then read the MAME Frequently Asked Questions (FAQ) page at:
http://mamedev.org/devwiki/index.php/Frequently_Asked_Questions
The newest Mameinfo.dat, Mameinfo-Source and more can you find at:
http://www.mameworld.info/mameinfo/
0.35b9 [?]
0.02 [Nicola Salmoria]
0.01 [Nicola Salmoria, Allard van der Bas]
Artwork available

BUGS :
- pacman, pacmanm: Joystick input when changing direction seems different to original board. mojo (ID 03145)
- pacmanbl: Sprites are cut off on the top row. Robbbert (ID 01598)

WIP :
- 0.135u1: Team Japump added clone Popeye-Man (hack 1981).
- 0.134u3: Fixed rom names in clone Pac-Man (Galaxian hardware, set 1/2).
- 0.134u2: Team Europe added clone Pac-Man (Galaxian hardware, set 2). Changed description of clone 'Pac-Man (Galaxian hardware)' to 'Pac-Man (Galaxian hardware, set 1)'.
- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Pacman PCB with Two Bit Score's 'Super ABC' upgrade kit (on original Midway PCB) and others. Thanks to Tingoes for sending these out.
- 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified Pacman driver to use configurations to control the speedup options.
- 0.105u2: David Widel added clone Abscam.
- 0.92: smf added clone Puckman (Falcom?).
- 0.90u4: Dave Widel added clone 'Caterpillar Pacman Hack' (1982). Dave consider this sig. since it came in it's own cab and they did change some of the music. Changed region gfx2 to gfx1 ($1000).
- 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Pac-Man.
- 0.84u6: Aaron Giles added clones PuckMan (Japan set 1 with speedup hack) and Pac-Man (Midway, with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did.
- 0.74: Added clone Hangly-Man (set 3).
- 7th September 2003: Manuel Abadia added another clone of Hangly-Man to the Pacman driver.
- 0.69: Dave Widel added clones Newpuc2 (hack 1980) and Newpuc2 (set 2). This hack was common in the arcades, it has intermissions between each maze and a slot machine every 3 mazes.
- 0.68: Dave Widel added clones Piranha (GL (US Billiards License)) and Piranha (older). Renamed (piranha) to (piranhah).
- 0.65: Added clone Joyman (hack).
- 20th June 2002: David Haywood resubmitted a Pac-Man bootleg.
- 19th June 2002: Dave Widel added two new versions of Piranha to the Pac-Man driver.
- 26th February 2002: Mike Coates added another bootleg of Pac-Man Hearts to the Pac-Man driver. Stephane Humbert fixed the dipswitch settings in it.
- 0.53: Renamed (pacman) to (puckman), (pacmanjp) to (puckmana), (pacmanm) to (pacman), (npacmod) to (puckmod) and (puckman) to (newpuckx).
- 0.35b13: Gerald Vanderick added clone Hangly-Man (set 2). Changed descriptions: 'Pac Man (set 1/2)' to 'PuckMan (Japan set 1/2)', 'Pac Man (Midway/harder)' to 'Pac-Man (Midway/harder)', 'Hangly Man' to 'Hangly-Man', 'Puck Man' to 'New Puck-X' and 'Miss Pac Plus' to 'Ms. Pac-Man Plus' etc.
- 4th May 1999: Gerald Vanderick added another Pac Man clone, and an Arabian clone.
- 0.35b9: Allard van der Bas added clone Pac Man (harder?). Renamed (pacman) to (pacmanm) and (namcopac) to (pacman). Changed description of clone 'Pac Man (Namco, alternate)' to 'Pac Man (set 2)'.
- 15th March 1999: Victor Trucco added a Pacman clone.
- 12th March 1999: Allard van der Bas added a new Pacman clone and Van Van Car to the Pacman driver.
- 0.35b1: Added clone Pac Man (Hearts) (hack 1981) from a zillion people.
- 0.34b4: Changed description of clone 'Pac Man (bootleg on Galaxian hardware)' to 'Pac Man (bootleg on Pisces hardware)'.
- 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing).
- 0.29: Nicola Salmoria added clone Pac Man (bootleg on Galaxian hardware). Sean Gugler added in some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds, they emulate the 1 player/2 players start lamps.
- 0.28: Merged Pengo and Pac Man vidhrdw driver. The speedup cheat in Pac Man can now be permanently set to ON from the dipswitch settings menu.
- 0.27: Added clone Pac Man (Namco, alternate).
- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Pacman.
- 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master.
- 0.18: Sprite placement in Pac Man, Ms Pac Man and Crush Roller should now be arcade perfect. Thanks to Richard Davies who verified it on a real machine.
- 0.15: Brad Oliver fixed a illegal memory accesses bug in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). Hiscore save in Pac Man.
- 0.06: Fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original.
- 0.02: Added clone Puck Man (hack 1980).
- 0.01: Nicola Salmoria added Pac Man (Midway 1980). Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4.

LEVELS : 255 (game crashes after 255th level)

OTHER EMULATORS :
* CottAGE
* FB Alpha
* GalEMU
* HiVE
* JAE
* JEmu
* JEmu2
* Mimic
* Raine
* Retrocade
* Sparcade
* Tickle
* VAntAGE
Recommended Games (Maze Pac-Man):
Pac-Man / PuckMan
Pac-Man - Namco Classics Collection Vol.2
Pac-Man Plus
Super Pac-Man
Pac & Pal
Pac-Mania
4 Fun in 1 (Ghost Muncher)
Ghostmuncher Galaxian (bootleg)
Ms. Pac-Man
Jr. Pac-Man
Hyper Pacman
Twinkle
Funny Strip
Puckman Pockimon
-
Professor PacMan
Pac-Land
Puzzle Club

ROMSET : 25 kb / 10 files / 13.6 zip



picture : control panel does not exist



informations from mame info database (mameinfo.dat)
mameinfo.dat for pacman.c driver
0.01 [Allard van der Bas, Nicola Salmoria]

BUGS :
- pacmod, pacgal, piranha: Some notes about pacman.c. dwidel (ID 01051)

WIP :
- 0.131: Luigi30 crystallized Pacman driver.
- 0.125u3: David Haywood fixed duplicate input port bits in Pacman driver.
- 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions.
- 0.115u4: Aaron Giles removed colortables from a number of drivers that didn't need them. Also converted pacman and mappy drivers to collapse the colortable and palette. Changed palettesize to 512 colors.
- 0.113u2: Changed VSync to 60.606061 Hz.
- 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified pacman.c to use configurations to control the speedup options. Removed '2x Speed Cheat' dipswitch.
- 0.110u1: Aaron Giles added flip screen offsets needed with new video parameters in the pacman.c driver.
- 0.109u4: Aaron Giles updated documentation in Pacman driver to reflect actual sync chain. Fixed sound frequencies for 2650 conversions.
- 0.101: Aaron Giles wired up save state support for all the games in Pacman driver and marked all games as GAME_SUPPORTS_SAVE.
- 0.93: Added clock parameter to Namco sound (96000 Hz).
- 0.90u4: Added vidhrdw\pacman.c. smf updated the Pac-Man and Pengo driver. pacman, pengo, jrpacman use the same tile/sprite decode and palette decode & sprite rendering. Renamed pengo sound & video hardware to pacman as it was used their first, converted to use tilemaps, merged memory maps, added rom mirroring to pacman & moved any game that needs another rom into another map, tidied up the mirroring in the S2650 games, moved jrpacmbl back into Pengo driver and grouped the GAME() lines by hardware and then year. Changed gfx2 to gfx1 ($1000, 1800...) and changed palettesize to 32 colors in all games.
- 0.69: Added machine\acitya.c (Atlantic City Action).
- 0.62: Removed machine\shootbul.c.
- 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Pac Man driver.
- 0.58: Added includes\pacman.h.
- 0.37b16: Added machine\mspacman.c.
- 0.37b14: Renamed machine\theglob.c to theglobp.c.
- 0.37b12: Added machine\shootbul.c. Changed VSync to 60.606060Hz.
- 0.37b11: Added machine\jumpshot.c.
- 0.37b4: Removed machine\pacman.c.
- 26th April 1999: Zsolt Vasvari sent in a Pacman driver with support for "Ali Baba and 40 Thieves".
- 0.35b3: Merged maketrax.c with pacman.c driver.
- 0.34b2: Added machine\pacplus.c.
- 0.33b7: Added machine\theglob.c.
- 0.30: Added maketrax.c driver.
- 0.28: Removed vidhrdw\pacman.c.
- 0.20: Removed crush.c driver.
- 0.19: Added crush.c driver.
- 0.13: Merged crush.c with pacman.c driver.
- 0.12: Added vidhrdw\generic.c/h.
- 0.04: Nicola Salmoria defined a generic interrupt_vector_w() function, this makes the Pac Man driver tinier (look at pacman/machine.c, it's now there only to handle the cheat).
- 0.03: Removed machine\crush.c.
- 0.02: Added vidhrdw\pacman.c.
- 0.01: Added crush.c and pacman.c driver, machine\crush.c and machine\pacman.c.



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