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Metal Maniax (prototype) |
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| URL: http://datobase.arcadehits.net/metalmx |
Manufacturer : Atari Games ? Year : 1994 ? Nplayers : ??? ? Driver : metalmx.c ? This rom is main set. Emulation status : not working Color status : good Sound status : no sound Flip Screen (cocktail) : yes |
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no samples are needed |
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| no artwork is avalaible | |
| hiscore.dat support : NO | |
| cheat.dat support : NO | |
| command.dat support : NO | |
| romset and CRC info : detail | |
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flyer does not exist
title screen does not exist |
Metal Maniax (c) 1994 Atari Games.
Demolition derby-style game. - TECHNICAL - The game comes in a twin sit-down cabinet that is truely massive. The seats move with the action and slide around when hit. There are two speakers mounted on each seat plus the rumble sound of a subwoofer under your seat. There are speakers in the top of the cabinet giving you four points of audio, creating a 3-D surround effect. Interestingly enough, the name Carmageddon is written on the side art, but this prototype was developed quite a while before the hugely successfull PC game of the same name. The machines were linkable. There was an extra stand that went in between the linked machines (four drivers total) which had massive starter lights (like a drag racing 'christmas tree'). These units were simply comprised of lights in a tall box moulded to the shape of the cabinets. Game ID : 136103 - TRIVIA - This prototype failed miserably in a field test due to the sluggishness of the game play. It looks really nice and plays pretty good, but the frame rate never gets above the range of 25 to 30 frames per second, and at worst, it drops down to two or three frames per second. At the time, there were sleaker, faster games out, so Atari stopped its development mainly because of player dissatisfaction. Approximately 10 machines were built, all of which were supposed to be destroyed soon after the field tests were completed. A Metal Maniax machine was showed up at the 2003 classic arcade games show 'California Extreme', San Jose, California. - SOURCES - Machine's picture. from game history database (history.dat) |
| picture
: marquee
does not exist |
| informations
from mame info database (mameinfo.dat) mameinfo.dat for metalmx |
cabinet does not exist in game snapshot does not exist |
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0.136 [David Haywood]
WIP : - 0.136u1: Metal Maniax improvements [Phil Bennett, Luigi30]: Fixed frame buffer display. Started to add the other CPUs. Added PCB layouts for layers 1 and 2. Hooked up TMS34020. Phil Bennett started to implement the ADSP-2105 network CPU and the CAGE audio system. Changed 68EC020 CPU1 clock speed to 14318180 Hz. Added ADSP2105 (10Mhz) CPU2, TMS34020 (40MHz) CPU3, 2x DSP32C (40MHz) CPU4/5, TMS32031 (33868800 Hz) CPU6 and 4x DMA-driven DAC. Changed visible area to 512x384. - 0.136: David Haywood added Metal Maniax (prototype) (Atari 1994). ROMSET : 21067 kb / 63 files / 12.2 zip |
| picture : control
panel
does not exist |
0.136 [David Haywood]
WIP : - 0.136u1: Added includes\metalmx.h. - 0.136: Added metalmx.c driver. |
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