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Invasion (bootleg, set 1, normal graphics) |
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| URL: http://datobase.arcadehits.net/invasiona |
Manufacturer : bootleg ? Category : Shooter / Gallery ? Nplayers : 2P alt ? Driver : 8080bw.c ? This rom is a clone of invaders |
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samples : invaders.zip ( 79 Ko ) |
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| artwork : invaders.zip ( 10.53 Mo ) | |
| hiscore.dat support : NO | |
| cheat.dat support : NO | |
| command.dat support : NO | |
| romset and CRC info : detail | |
* gif file -1-2-3 |
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flyer does not exist
title screen does not exist |
Invasion (c) 1979 RZ Bologna.
- TRIVIA - Original products : Space Invaders (Taito Corp.) T.T Space Invaders (Taito Corp.) Licensed products : Space Invaders [Upright model] (Midway) Space Invaders [Cocktail Table model] (Midway) Bootlegs/Hacks list : Space Invaders (Logitec Co., Ltd.) Space Invaders (Model Racing) Space Invaders Part Four Super Invaders (EMAG corp.) Super Invaders (Zenitone Microsec) Super Earth Invasion (Competitive Video) Super Earth Invasion (Electrocoin, Ltd.) Alien Invasion Part II Space War Part Three Invasion (Sidam) Invasion (RZ Bologna) Clones list : IPM Invader (Irem) Cosmic Monsters [Upright model] (Universal) Cosmic Monsters [Cocktail Table model] (Universal) Cosmic Monsters 2 (Universal) Space Attack [Upright model] (Video Games GMBH) Space Attack [Cocktail Table model] (Sega) Space Attack [Upright model] (Sega) Space Attack [Counter model] (Video Games GMBH) Space Attack [Cocktail Table model] (Video Games GMBH) Space Attack II (Zenitone Microsec) Jatre Specter (Jatre) Space War (Sanritsu) Space King (Leijac) Space Intruder (Shoei) - SOURCES - Game's ROM. from game history database (history.dat) |
| picture
: marquee
does not exist |
| informations
from mame info database (mameinfo.dat) mameinfo.dat for invaders |
cabinet does not exist in game snapshot does not exist |
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0.08 [Nicola Salmoria, Michael Strutts]
Artwork available BUGS : - During game, when player shoots their laser at the invaders, the sound is way above normal. blkwolf01 (ID 03554) - superinv, invasion: [possible] When set is booted, there is automatically a credit available. Tafoid (ID 02061) WIP : - 0.136u4: Andrew Welburn, Brian Troha and The Dumping Union added clone Alien Invasion. Renamed (alieninv) to (alieninvp2). - 27th February 2010: Smitdogg - Andrew Welburn dumped a Space Invaders bootleg called Alien Invasion. - 0.135u3: f205v and ANY added clones Invasion (bootleg, set 1, normal graphics), (bootleg, set 2, no copyright), (bootleg, set 3, R Z SRL BOLOGNA) and (bootleg, set 4, R Z SRL BOLOGNA). Changed description of clone 'Invasion' to 'Invasion (Sidam)'. - 18th November 2009: f205v dumped Invasion (bootleg 1979). This PCB is manufactured in Italy as a bootleg based on the same hardware design of the classical Sidam PCB. - 3rd October 2009: Smitdogg - Andrew Welburn dumped the Electrocoin version of Super Earth Invasion. Actually he dumped a bunch of stuff that still needs to be looked at but I checked this one out and it drops right over 'searthin' in MAME. - 0.133u2: Team Japump fixed rom names in Space Invaders (CV Version), Space Invaders (SV Version) and Space Invaders (SV Version 2). Added new proms ($0, 400) to clone Space Invaders (CV Version). Added new maincpu roms ($800, 1400, 1800,1c00) to clone Space Invaders (SV Version). Added new maincpu rom ($1400) to clone Space Invaders (SV Version 2). - 0.133u1: Renamed (searthia) to (searthina) and (jspectr2) to (jspecter2). - 0.128u2: More Discrete module optimizations [Derrick Renaud]. This module optimizations speed up Space Invaders 9%. - 0.126u4: Robiza fixed built in red color overlay goes too low and shows on top line of invaders heads in Vista only. - 0.123u1: RansAckeR added DIP locations for clones Space Invaders (TV Version), Space Invaders (CV Version) and Invasion. Also fixed coin2 for clones Super Invaders and Invasion. - 0.117u1: Changed description to 'Space Invaders / Space Invaders M'. - 0.114u2: Derrick Renaud added full discrete emulation of Space Invaders. I think people are going to be too used to the current samples and their relative levels. The new relative levels are determined by the mixing resistors. There are all different versions of the sound board, that all have slightly different sounds/components. This should be the proper Midway sounds. Removed Samples sound (1. - 9.wav) and added Discrete sound in Space Invaders and some clones. - 0.113u2: Shuttle Invader display is shifted off screen now, but the PCB notes confirm that it's a different hardware, so it will need its own driver anyhow [Zsolt Vasvari]. Changed 8080 CPU clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz in clones sicv, sisv, sisv2, spacewr3, spcewars and darthvdr. - 0.111u4: Zsolt Vasvari and Derrick Renaud added non-memory mapped coin counters to Space Invaders. Changed 8080 CPU clock speed to 1996800 Hz. Added dipswitches 'Unknown' and 3x 'Unused'. - 0.111u2: Derrick Renaud added proper watchdog to Space Invaders. - 0.111u1: Tomasz Slanina added clone Darth Vader (bootleg). Added new samples (11-18.wav) to the Invaders set. Robert added the game toggle switch to Jatre Specter (move right for game B; otherwise it's game A). - 0.109u1: Robert fixed 'Bonus Life' dipswitch in clone Space War Part 3, Super Invaders (EMAG), Super Invaders (bootleg) and Space Invaders (Model Racing). Changed dipswitch 'High Score Preset Mode' to 'Bonus Life' in Space King. Added Speaker sound to clone Space War Part 3. - 0.108u4: Robert fixed sound and improved dipswitches in clone Space War (Sanritsu). Added Speaker sound (sound\speaker.c) and 'Bonus Life' dipswitch. - 0.105u4: Giuseppe Gorgoglione fixed UI positioning when artwork is enabled (OK screen doesn't fit on the screen, nor does the FPS counter). - 0.96u2: Dave Widel added clone Cosmic Monsters 2. - 0.95u4: David Haywood added clone Space Invaders (Model Racing). - 14th April 2005: f205v and Matteo dumped Space Invaders (Model Racing). - 25th March 2005: Dave Widel - The main difference in Cosmic Monsters II is the mothership drops a row of replacements periodically. Thanks to Art Mallet (http://artsarcadegames.com/index.htm) for loaning the board from one of his machines. Art is the source for Fluke 9010 parts and accessories as well as one of the major sellers of video game parts. - 0.88u2: Derrick Renaud added to DISCRETE_555_ASTABLE an option to disable oscillation if R1 (charge) is out of circuit (will be needed by Invaders). - 0.87u3: MASH added clone Space Invaders Part Four (bootleg 1978). - 0.85u2: Added 'Service Mode' dipswitch to Space Invaders (TV Version). - 0.80u1: Pierpaolo Prazzoli added clone Invasion. David Haywood added clone Super Earth Invasion (set 2). Renamed (earthinv) to (searthin). - 0.75: Nathan Woods fixed a screenshot handling bug that affected Space Invaders. - 0.74u2: Added 'Space Invaders Test ROM' (19??) for region cpu1 ($0). - 30th September 2003: Mike O'Malley submitted an addition of Space Invaders and Galaxian test ROMs. - 0.53: MASH added clones Space Attack (Video Games GMBH 1978) and Jatre Specter (set 2). Renamed (spaceatt) to (spaceat2). - 0.37b3: Major redesign of the artwork support. All the drivers need to do is call overlay_create() or overlay_load() and the rest is handled by the core. Opacity/translucency support in 16-bit mode. Check out Space Invaders for example, the colored strips that make up the overlay is faintly visible under the black areas [Mathis Rosenhauer, Zsolt Vasvari]. - 0.37b2: Added clones Super Invaders (Zenitone-Microsec) and Super Invaders (bootleg). - 2nd May 2001: Lee Taylor added another Space Invaders clone. - 0.37b1: Zsolt Vasvari emulated the red saucer/ufo sound in Space Invaders (SN76477 sound), this sample is no longer needed (the other samples are still required). Added SN76477 sound and removed samples (0., 10-18.wav). - 22nd March 2000: Zsolt Vasvari added SN76477 support to Space Invaders. - 0.36RC2: Renamed (si_tv) to (sitv) and (logitec) to (invaderl). - 0.36b16: Pongkang added clones Space King (Leijac 1978), Space War (Sanritsu) and Space War (Leijac). - 26th January 2000: Pongkang added clone Space King and two different Space War clone games to the 8080bw driver. - 0.36b15: Added clone Jatre Specter (Jatre 1979). - 15th January 2000: Frank Palazzolo added clone Jatre Specter to the 8080bw driver. - 0.36b11: Added clones Space Invaders (Logitec), Space Invaders (SV Version 2) and Space War Part 3 (bootleg). - 0.35b4: Changed description of clone 'Alien Invaders 2' to 'Alien Invasion Part II'. - 0.35b2: Lee Taylor added clones Alien Invaders 2, Space Invaders (CV Version), (SV Version) and (TV Version). - 0.34b8: David Winter added clone Super Invaders. - 0.33b7: Martin Sandiford added Cocktail mode support. - 0.30: Lee Taylor added clone Cosmic Monsters (Universal 1979). Aaron Giles support dirty rectangles in Space Invaders & clones. Samples can also be loaded from a common directory for variations of the same hardware. For example, all Space Invaders clones will load samples from the invaders directory. - 0.21: Minor adjustment to Space Invaders color strips. - 0.20: Dave W. provided a new set of invaders samples. Should be better, though. - 0.18: Hiscore save in Space Invaders (Invaders only - not clones). - 0.16: Tormod Tjaberg provided updated Space Invaders (+clones) drivers which support sound. They use samples, derived from Michael Strutts' emulator. - 0.09: Space Invaders now seems to work correctly. Deluxe version still doesn't work properly. - 0.08: Some support for Space Invaders (+ some clones) but it doesn't work well. Added Space Invaders (Midway 1978), Super Earth Invasion, Space Attack II, Space Invaders Deluxe and Galaxy Wars. Space Invaders information gathered from the Space Invaders Emulator by Michael Strutt. Issues: The color stripes are not placed correctly. Bullets and aliens sometimes stop for an instant Interrupts are not handled well. You should run the game with "-frameskip 1", otherwise it will try to refresh at 120 fps. - 30th October 1996: Dumped Super Earth Invasion (set 1). LEVELS : 1 (endless) OTHER EMULATORS : * AAE * CottAGE * HiVE * JAE * JEmu * JEmu2 * Laser * Retrocade * Sparcade * Tickle * VAntAGE Recommended Games (Space Invaders): Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders Anniversary Space Stranger Super Invader Attack Invinco Invinco / Deep Scan Invinco / Head On 2 Rolling Crash / Moon Base Space Attack Space Attack / Head On Space Fever Space Fever High Splitter Space Fighter Mark II Space King 2 Beam Invader Rotary Fighter IPM Invader Shuttle Invader Attack Ufo Space Intruder ROMSET : 8 kb / 4 files / 5.24 zip |
| picture : control
panel
does not exist |
0.33b3 [Nicola Salmoria, Michael Strutts, Tormod Tjaberg, Lee Taylor]
0.08 [Nicola Salmoria, Michael Strutts] TODO : - Space Chaser (schaser): 1. The "missile" sound is incorrect. This is how it should be: It should be a constant "klunkity-klunk", and should only be heard while missiles are seen to be moving. When the red missiles speed up, there should be more "klunks per second" with the pitch staying constant. D.R. - Who says? According to the schematic the sounds are correct. Make a video showing otherwise or trace SX0 & SX1 on a real PCB to find the difference. Currently it beeps every time a player eats a dot. Seems right. 2. If "Hard" mode is selected, numerous bugs appear which could be either an emulation fault or a bad rom. Some bugs are: a. Graphic error halfway up the left side, b. Score adds or subtracts random amounts, c. Score not cleared when starting a new game and d. Game begins on the wrong level. - Space War (Sanritsu): I seem to recall that the flashing ufo had its own sample sound, a sort of rattling noise. Unable to find evidence of this (so far). NOTES : - Most of these games do not actually use the MB14241 shifter IC, but instead implement equivalent functionality using a bunch of standard 74XX IC's. - The Amazing Maze Game" on title screen, but manual, flyer, cabinet side art all call it just "Amazing Maze". - Desert Gun was originally named Road Runner. The name was changed when Midway merged with Bally who had a game by the same title. - Space Invaders Deluxe still says Space Invaders Part II, because according to KLOV, Midway was only allowed to make minor modifications of the Taito code. - Games confirmed not use an overlay (pure black and white): 4 Player Bowling WIP : - 0.135u4: Removed includes\8080bw.h. Fabio Priuli added driver data struct to 8080bw driver, made MB14241 Shifter IC a device and moved its source to emu/machine. Updated 8080bw driver accordingly. - 0.129u3: Chowell fixed color RAM length in lupin3, polaris, schaser, schasrcv and sflush - 0.129u1: MooglyGuy added savestate support to all games in the 8080bw driver. - 0.127u6: Couriersud fixed watchdog behaviour in the 8080bw driver verified from schematics (60 Hz signal clocks two LS161. Ripple carry will reset circuit, if LS161 not cleared before). This fixed watchdog reset in invadpt2 and sicv. - 0.127u1: Fabio Priuli fixed input port confusion in the 8080bw driver. Connected AVGDVG status bits via PORT_CUSTOM. - 0.125u2: Added layout\shuttlei.lay. - 0.123u6: RansAckeR added more DIP locations and made use of PORT_INCLUDE to the 8080bw driver. - 0.116u4: Mike Haaland hooked up P1 joystick inputs for P2 in Upright mode in a number of black & white 8080 games. Removed cocktail settings for games where it is not appropriate. - 0.113u2: Removed machine\8080bw.c. Zsolt Vasvari added video timing from the Midway 8080-based b/w driver. This caused the visible areas of most games to change, so they will fail regression. Created a new file for MB14241, which is the shifter IC used by Invaders hardware games. - 0.111u6: Changed visible area to 224x260 and VSync to 59.541985 Hz. - 0.111u4: Major rewrite of the Midway 8080 black & white driver, separating it from the huge 8080bw driver and making the following changes [Zsolt Vasvari, Derrick Renaud]: 'True-to-hardware' emulation of the shifting circuits. Identified and stubbed sound triggers. Fixed dipswitches, where necessary (most games). Added DIP location to all switches. Added watchdog. Added coin counter. Added lamp outputs to Sea Wolf, Guided Missile, Space Encounters, Phantom II and Bowling Alley. Added stereo sound to Gun Fight, Guided Missile and M-4. Partial sound emulation in Tornado Baseball, Boot Hill, Desert Gun, Double Play, Dog Patch and Blue Shark. Properly emulated shifter circuit in Boot Hill. Added gun recoil output to Desert Gun. Added second set of analog controls to Clowns. Fixed analog controls in Dog Patch. Added SN76477 sound effect to Space Encounters. Added non-memory mapped coin counters to Space Invaders, Blue Shark and Space Invaders II. Added proper watchdog times to all the games. Breadboarded the noise clocks and ensured their frequencies were correct. - 0.111u2: Robert cleaned up the 8080bw sound changes included with 0.111u1. - 0.111u1: Robert added more documentation for the 8080bw driver. It describes the ports and bits for those games with no sound. In most cases, sample sounds have been attached, in order to assist with further development. The games modified are: invrvnge/invrvnga, rollingc, spcenctr, gunfight, m4, gmissile, schasrcv, 280zzzap, lagunar, lupin3, phantom2, blueshrk, desertgu, ballbomb, yosakdon/yosakdoa, and shuttlei. Two games were marked NO_SOUND although they actually do have sound: these are cosmo and dogpatch. - 0.109u1: Some fixes for the 8080bw driver [Robert]: The correct samples are being used for lrescue, lrescuem, grescue and desterth. Dipswitch corrections for superinv, invadrmr, sinvemag, spceking and spacewr3. Removed extraneous beeping noise from indianbt. - 0.108u4: Added sound\speaker.c. - 0.106u10: Added layouts invaders.lay and invrvnge.lay. - 0.104u2: Removed drivers\shuttlei.c. - 0.103u1: Merged shuttlei.c with 8080bw.c driver. - 0.103: Added shuttlei.c driver. - 0.80u2: Moved Space Fever, Space Fever High Splitter, Space Launcher, Sheriff / Bandido and Helifire to the Nintendo 8080 driver. - 22nd January 2004: Stefan Jokisch fixed the 8080bw driver. - 0.61: Changed visible area to 224x240 and palettesize from 32770 to 2 colors in most of all games. - 17th May 2002: Zsolt Vasvari fixed a few things in the 8080bw driver. - 13th May 2002: Zsolt Vasvari fixed the screen sizes in the 8080bw and z80bw drivers and he fixed unmapped memory reads on 8/16-bit CPUs. - 0.58: Added includes\8080bw.h. - 23rd January 2002: Zsolt Vasvari updated the 8080bw driver to use the new core features. - 26th May 2001: David Haywood added several clones to 8080bw and other drivers. - 4th May 2001: David Haywood cleaned up the 8080bw driver a bit and added two clones. - 26th April 2001: David Haywood verified MASH's submissions to the 8080bw driver. - 14th April 2001: Zsolt Vasvari fixed cocktail mode support in 8080bw driver. - 0.37b3: Lots of fixes to the 8080bw games [Zsolt Vasvari]. - 10th May 2000: Zsolt Vasvari improved the 8080bw drivers' overlay support. - 0.37b2: Changed palettesize from 256 to 32770 colors in the Midway games. - 4th May 2000: Zsolt Vasvari added another 8080bw clone romset. - 2nd May 2000: Zsolt Vasvari sent in a 8080bw driver update with support for another version of Space Chaser and some other fixes. - 8th April 2000: Zsolt Vasvari fixed a bug in the SN76477 emulator and got the explosion sound working in Space Chaser. - 0.37b1: Removed audio Samples (invaders) in the Midway games. - 30th March 2000: Zsolt Vasvari did some fixes and cleanups to the 8080bw driver. - 16th March 2000: Zsolt Vasvari added cocktail mode support for yet more 8080bw drivers. - 0.36RC2: Changed palettesize from 7 to 256 colors in the Midway games. - 4th March 2000: Zsolt Vasvari rewrote the 8080bw. - 26th January 2000: Pongkang added Yosaku To Donbee, Space King and two different Space War games to the 8080bw driver. - 0.35b6: Replaced I8085 CPU1 with I8080 in the games. - 16th February 1999: Marco Cassili has made many dips and input ports fixes to the 8080bw games. - 0.33b5: Removed invaders.c driver, machine\invaders.c, vidhrdw\invaders.c and sndhrdw\invaders.c. - 0.33b3: Added 8080bw.c driver, machine\8080bw.c, vidhrdw\8080bw.c and sndhrdw\8080bw.c. - 0.16: Added sndhrdw\invaders.c. - 0.12: Added vidhrdw\generic.c/h. - 0.08: Added invaders.c driver, machine\invaders.c and vidhrdw\invaders.c. |
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