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Head On 2 (Sidam bootleg) |
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| URL: http://datobase.arcadehits.net/headon2s |
Manufacturer : Sidam (bootleg) ? Year : 1979 ? Category : Maze / Driving ? Nplayers : ??? ? Driver : vicdual.c ? This rom is a clone of headon2 |
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no samples are needed |
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| no artwork is avalaible | |
| hiscore.dat support : NO | |
| cheat.dat support : NO | |
| command.dat support : NO | |
| romset and CRC info : detail | |
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flyer does not exist
title screen does not exist |
Head On 2 (c) 1979 Sega.
Head On 2 is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - TECHNICAL - Main CPU : Z80 (@ 1.93356 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 1 Control : 4-way joystick Buttons : 1 - TRIVIA - Released during October 1979. Head On 2 was another in a short line of arcade games made by the partnership of Sega and Gremlin. Although Gremlin eventually went out of business, Sega continued to produce arcade games. Other notable games produced by this partnership include "Deep Scan", "Astro Blaster", and "Frogger". A bootleg was made by RZ Bologna under the name of "Car 2". - SCORING - Dots : 5 pts X number of cars on field. Diamonds : 25 pts X number of cars on field. - TIPS AND TRICKS - * Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane. * The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes. * The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white. * Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze. * Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision. - SERIES - 1. Head On (1979) 2. Head On 2 (1979) - SOURCES - Game's rom. Machine's picture. from game history database (history.dat) |
| picture
: marquee
does not exist |
| informations
from mame info database (mameinfo.dat) mameinfo.dat for headon2 |
cabinet does not exist in game snapshot does not exist |
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0.35b2 [Nicola Salmoria]
WIP : - 0.135u3: f205v and ANY added clone Head On 2 (Sidam bootleg). - 17th November 2009: f205v dumped Head On 2 (Sidam bootleg 1979). - 0.117u1: Couriersud added discrete sound to Head On and clones, Space Attack / Head On, Head On 2 and Invinco / Head On 2 in the VIC Dual driver. Added Discrete sound. - 0.116u3: David Haywood added clone Car 2 (bootleg of Head On 2). - 17th June 2007: f205v dumped Car 2 (bootleg of Head On 2) (Play Car Bologna). - 0.113u3: Replaced timing proms (control and sequence) with only one prom (correct). - 0.37b7: Added proms ($20, 40 - control and sequence). - 0.36b7: Added 'Demo Sounds' dipswitch. - 0.36b5: Added prom ($0). - 0.35b2: Nicola Salmoria added Head On 2 (Sega 1979). - 7th September 1998: David Covell and Peter Fyfe dumped Head On 2 (Sega/Gremlin single C.V logic board). LEVELS : 1 (endless) Recommended Games (Racing): Car Polo Crash Head On Alpha Fighter / Head On Space Attack / Head On Head On 2 Invinco / Head On 2 Head On (Irem) Rolling Crash / Moon Base Space Chaser Dorachan Highway Chase (Cassette) Mad Alien Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Pang Pang Car ROMSET : 9 kb / 10 files / 7.43 zip |
| picture : control
panel
does not exist |
0.33b4 [Mike Coates, Richard Davies, Nicola Salmoria, Zsolt Vasvari]
0.08 [Nicola Salmoria] TODO : - Analog sound missing in many games - Missing color PROM for "Alpha Fighter / Head On" - Colors are wrong in N-Sub. It uses a different resistor ladder. There appears to be a color fade effect missing as well. See the screen shot at: http://www.system16.com/hardware.php?id=685&page=1#1772 - A few of the games have an extra 18K pull-up resistor on the blue color gun, Carnival, for example. Colors inaccurate? Blue background? - Does Digger run too fast compared to the real machine? The timing is implemented according to the schematics, but who knows... - Dipswitches need verifying in most of the games - Dipswitch locations need to be added to all the games NOTES : - Head On and Space Attack had both color and monochrome versions. There is a game configuration option to switch between them. - There existed a vertical version of Head On as well - All games: Start a game. If you insert another credit while the game is in progress, your current game immediately ends and you are brought back to the credits screen. - Tafoid (0.120u3). This was confirmed as *correct* behavior a long time ago? Haze. On page 2 of both Gremlin's Blockade and Hustle manuals has printed text that reads: If at any time the t.v. screen shows meaningless display or the game otherwise malfunctions, simply drop a coin into the coin mechanism. This should correct the problem. If not, the game requires service. The circuitry in [name of game here] has been arranged so that the insertion of a quarter thru the coin mechanism will reset the restart in the system. This clears up temporary problems caused by power line disturbances, static, etc. This text is also on Depthcharge [1977] and Head On manuals [1979] too. It isn't printed on Carnival [1980] manual, but it should be same hardware feature as earlier manuals describe. It isn't an arcade bug, but a manufacturer feature for Gremlin games although it might seem like a bug behavior. WIP : - 0.133u2: Added layout\depthch.lay. - 0.124u4: Aaron Giles fixed insert coin don't work in carnival, headon, heiankyo, pulsar, samurai and tranqgun. - 0.113u3: Zsolt Vasvari did a ground-up rewrite of the VIC Dual driver. - 0.105u3: Aaron Giles fixed graphics corruption in the VIC Dual driver. - 0.88u2: Added sndhrdw\vicdual.c and includes\vicdual.h. - 23rd January 2001: MASH added Alpha Fighter / Head On to the VIC Dual driver. - 23rd August 2000: Juergen Buchmueller added preliminary analog sound emulation to Pulsar. - 2nd May 2000: Zsolt Vasvari added the B&W version of Space Attack to the vicdual driver. - 15th November 1999: Nicola Salmoria fixed the colors in Vicdual games. - 0.36b7: Added sndhrdw\invinco.c and sndhrdw\pulsar.c. - 0.36b6: Removed sndhrdw\vicdual.c. - 21st September 1999: Zsolt Vasvari sent in a vicdual update which supports samples for Pulsar and Invinco. - 0.36b5: Added sndhrdw\carnival.c and sndhrdw\depthch.c. - 3rd September 1999: Zsolt Vasvari sent in a nice update to the Vicdual driver, for example Depth Charge now has samples. - 11th August 1999: Phil Stroffolino sent in a preliminary Samurai driver, which is missing sound and colors but otherwise playable. - 0.33b6: Removed carnival.c driver. - 0.33b5: Removed safari.c driver, machine\carnival.c, vidhrdw\carnival.c and vidhrdw\safari.c. New flag IPF_RESETCPU for input ports. When this flag is set, CPU #0 is reset when the key is pressed. This cleaned up the Vicdual driver [Nicola Salmoria]. - 0.33b4: Merged carnival.c and safari.c with vicdual.c driver. Marco Cassili did lots of clean up, consolidation, dipswitches additions and color fixes to the Carnival driver (which is now called vicdual.c, since Carnival is just one of the many games which run on that hardware). - 0.33b3: Added safari.c driver and vidhrdw\safari.c. - 0.27: Added sndhrdw\carnival.c. - 0.12: Added vidhrdw\generic.c/h. - 0.08: Added carnival.c driver, machine\carnival.c and vidhrdw\carnival.c. |
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