| arcadeHITS datObase ::: things about M.A.M.E.™ roms | |||||||||
| home | lists | rom | find | new | midi | gif | book | ||
| ::: previous page ::: |
|
Mobile Suit Gundam EX Revue |
|
| URL: http://datobase.arcadehits.net/gundamex |
Manufacturer : Banpresto ? Year : 1994 ? Category : Fighter / Versus ? Nplayers : 2P sim ? Driver : seta2.c ? This rom is main set. Emulation status : working Color status : good Sound status : good Flip Screen (cocktail) : yes |
|
no samples are needed |
|
| no artwork is avalaible | |
| hiscore.dat support : YES | |
| cheat.dat support : YES | |
| command.dat support : NO | |
| romset and CRC info : detail | |
flyer does not exist
snapshot : title screen |
Mobile Suit Gundam EX Revue (c) 1994 Banpresto.
- TECHNICAL - Main CPU : 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16.666666 Mhz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 32768 Players : 2 Control : 8-way joystick Buttons : 4 - SERIES - 1. Mobile Suit Gundam - Kidou Senshi Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden Gundam (1994, Nintendo Super Famicom) 4. Kidou Senshi Gundam Final Shooting - Special in 0079 (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Nintendo Super Famicom) 6. Gundam Battle Assault (1998, Sony PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, Sony PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, Sony PlayStation 2) 9. Mobile Suit Gundam - Federation Vs. Jion (2001) 10. Mobile Suit Gundam - Federation Vs. Jion DX (2001) 11. Mobile Suit Gundam - Jionic Front (2001, Sony PlayStation 2) 12. Mobile Suit Z-Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PlayStation 2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PlayStation 2) 15. Mobile Suit Gundam - Pilots Locus (2004, Nintendo GameCube) 16. Mobile Suit Gundam Vs. Z-Gundam (2004, Nintendo GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, Sony PlayStation 2) 18. Mobile Suit Gundam - One Year War (2005, Sony PlayStation 2) 19. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 20. Mobile Suit Gundam Climax U.C. (2006, Sony PlayStation 2) 21. Mobile Suit Gundam SEED - Federation VS ZAFT II (2006) 22. Mobile Suit Gundam - Gundam VS. Gundam (2008) - STAFF - System programmer / Main programmer : Mark'N Graphic designers : Yoshiyuki Shikano, C Domon, Yukie Sugimoto, Teiji Kobashi, Makoto Yamanaka, Sou Kajiwara, Takayuki Nanjyou, Kyousuke Sinba, Masaru Oshima, Masanori Yosikara, Tomoko Nakayama CG producers : -ST Dews-, Tadao Odaka, Kohuji Tanak, Hiroyuki Honda, Kohuji Kobayashi, Yosinori Moriizumi, Keiko Imamura MS designer : Kunio Oogawara Character designer : Hiroshi Ausaka Sound effects : Hirosi Yamanaka Music : Naoya Odi Sound programmer : Hiroshi Yamanaka Hardware : Takahiro Azuma Advertise : Tomoyo Sekiguchi Voice actors : Tohru Huruya, Shuuiti Ikeda, Toshio Hurukawa, Kaneto Shiozawa Producer : Takehiko Hoashi - SOURCES - Game's rom. from game history database (history.dat) |
| picture
: marquee
does not exist |
| informations
from mame info database (mameinfo.dat) mameinfo.dat for gundamex |
cabinet does not exist snapshot : in game |
|
0.77u2 [Pierpaolo Prazzoli, David Haywood]
BUGS : - The music is only emitted from the right channel. LastNinja2 (ID 01444) WIP : - 0.135u4: Added eeprom.bin (128 byte) EEPROM. - 0.106u3: Added dipswitches 'Demo Sounds', 'Difficulty', 'Flip Screen' and 'Unused'. - 0.78u1: Tomasz Slanina hooked up EEPROM (68301 parallel port), added EEPROM initialisation and missing language selection dipswitch. Fixed cpu1 rom address to $500000. - 0.77u2: Pierpaolo Prazzoli and David Haywood added 'Mobile Suit Gundam EX Revue' (Banpresto 1994). - 3rd November 2003: Guru - Gundam Ex Revue (Banpresto 1994) arrived with the donation of several people and MAMEWorld. - 2nd January 2003: Pierpaolo Prazzoli fixed a lot of graphics glitches in MS Gundam EX Revue. Tomasz Slanina fixed a few more things in MS Gundam EX Revue. - 28th November 2003: Pierpaolo Prazzoli added sprite buffering to the Seta2 driver, which fixes some wrong colors in MS Gundam EX Revue. - 27th November 2003: Pierpaolo Prazzoli finished the MS Gundam EX Revue driver. - 25th November 2003: David Haywood sent in a preliminary driver for MS Gundam EX Revue, it has quite a few graphics glitches and inputs are not correctly mapped. LEVELS : 14 Recommended Games (Fighter Special): Warrior Galactic Warriors Gladiator Hippodrome Blandia Command War Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Armored Warriors Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Marvel vs. Capcom 2 Mega Man - The Power Battle Mega Man 2: The Power Fighters Mega Man III (PlayChoice-10) Virtual On Cyber Troopers Virtual On 2: Oratorio Tangram Vicious Circle Super Gem Fighter Mini Mix Tech Romancer Asura Buster - Eternal Warriors ROMSET : 23041 kb / 16 files / zip |
| picture : control
panel
does not exist |
0.56 [Luca Elia]
TODO : - Proper emulation of the TMP68301 CPU, in a core file. - Proper emulation of the ColdFire CPU, in a core file. - Flip screen / Zooming support. - Fix some graphics imperfections (e.g. color depth selection, "tilemap" sprites) [all done? - NS]. - I added a kludge involving a -0x10 yoffset, this fixes the lifeline in myangel. I didn't find a better way to do it without breaking pzlbowl's title screen. - mj4simai: test mode doesn't work correctly, the grid is ok but when you press a key to go to the next screen (input test) it stays up a second and then drops back into the game - myangel: some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so I see no way to point to a different section of palette RAM. - There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs". - myangel2: Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts. - grdians: The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros. - deerhunt,wschamp: Offset tilemap sprite during demo. - trophyh: MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render. - funcube: Hacked to run, as they use a ColdFire CPU. Pay-out key causes "unknown error". NOTES : - The Toshiba TMP68301 CPU is a 68HC000 + serial I/O, parallel I/O, 3 timers, address decoder, wait generator, interrupt controller, all integrated in a single chip. WIP : - 0.131u2: Fabio Priuli fixed a couple of bugs in seta2.c introduced with the memory map merges. - 0.131u1: Angelo Salese merged memory maps in the Seta2 driver. - 0.129: Aaron Giles fixed a few out-of-bounds errors revealed by randomly initializing auto_malloc() memory. These would manifest themselves as difficult-to-reproduce crashes on some systems. Affects Seta2 and other drivers. Changed palettesize to 33008 colors. - 0.122u8: Brian Troha added PCB layouts for Penguin Bros & Puzzle De Bowling based on Hi-res pics. Corrected the seta2.c 68301 base clock as 50MHz / 3 (16.66666MHz) as all the Seta2 hardware has a 50MHz OSC. Secondary OSC are for other chips (28MHz and or 32.53047MHz). Changed 68000 CPU1 clock speed to 16666666 Hz. - 5th January 2004: Pierpaolo Prazzoli fixed some typos in the MS Gundam EX Revue driver. - 28th November 2003: Pierpaolo Prazzoli added sprite buffering to the Seta2 driver, which fixes some wrong colors in MS Gundam EX Revue. - 0.65: Nicola Salmoria added stereo support to the X1-010 emulator and made it a proper sound core. Replaced Custom sound with X1-010 (16.67Mhz) to all games. - 0.62: Rewritten sound support for the Seta games [Manbow-J]. - 25th October 2002: Stephane Humbert fixed dipswitches and inputs in the Seta2 driver. - 0.56: Added seta2.c driver and vidhrdw\seta2.c. TODO : Proper emulation of the TMP68301 CPU, in a core file. Fix some graphics imperfections (e.g. color depth selection, "tilemap" sprites). Flip screen support. |
725 views for gundamex ::: Popularity rate : -1307 (sadly negative) ::: previous
page ::: top of the page |