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Mille Miglia 2: Great 1000 Miles Rally (95/05/24)
URL: http://datobase.arcadehits.net/gtmr2 Manufacturer : Kaneko ?
Year : 1995 ?
Category : Driving / Race ?
Nplayers : 1P ?

Driver : kaneko16.c ?

This rom is main set.
Clone(s) : gtmr2a . gtmr2u .

Emulation status : working
Color status : good
Sound status : good
Flip Screen (cocktail) : yes
no samples are needed
no artwork is avalaible
hiscore.dat support : YES
cheat.dat support : YES
command.dat support : NO
romset and CRC info : detail



picture : flyer


snapshot : title screen
Mille Miglia 2 - Great 1000 Miles Rally (c) 1995 Kaneko.
A racing game from Kaneko.

- TECHNICAL -
Main CPU : 68000 (@ 16 Mhz)
Sound Chips : (2x) OKI6295 (@ 12 Khz)
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768
Players : 2
Control : dial
Buttons : 8

- TRIVIA -
This game is known in the US as "Great 1000 Miles Rally 2 USA".
Based on a race that occured in Italy from Brescia to Rome and return yearly between 1927-1938 and 1945-1950 called the '1000 Miglia'.
The car/track select screen uses a sample from the US Olympic TV theme.

- SERIES -
1. Great 1000 Miles Rally (1994)
2. Mille Miglia 2 - Great 1000 Miles Rally (1995)
- SOURCES -
Game's rom.
Machine's picture.

from game history database (history.dat)


picture : marquee does not exist



informations from mame info database (mameinfo.dat)
mameinfo.dat for gtmr2
cabinet does not exist





snapshot : in game
0.84u5 [David Haywood]
0.60 [Stephane Humbert, David Haywood]

WIP :
- 0.125u7: Minwah added 360degree wheel (dial) input to GTMR, which is available when the Controller dip is set to 'Wheel', and Controls dip is set to '1P Side'. Note when Controls dip is set to 'Both Sides', 270degree wheel (paddle) input is used.
- 0.123u4: Changed the 2x OKI6295 clock speeds to 2MHz.
- 0.122u8: Added dipswitches 'Linked Operation Board Number' and 'Optional Mode Of Pedal Function'.
- 0.99u9: Removed gfx3 region.
- 0.90u3: Added clone Great 1000 Miles Rally 2 USA (95/05/18).
- 14th January 2005: Guru - Great 1000 Miles Rally 2 USA (Kaneko 1995) arrived, purchased on Ebay.
- 17th December 2004: Dumping Project - Randy have won on eBay a 'Great 1000 Miles Rally 2' PCB for trojaning.
- 0.84u5: David Haywood added Mille Miglia 2: Great 1000 Miles Rally (95/05/24). Renamed (gtmr2) to (gtmr2a).
- 0.61: Added new gfx1 rom ($0).
- 2nd May 2002: Nicola Salmoria fixed the graphics in Great 100 Miles Rally 2.
- 0.60: Stephane Humbert added 'Mille Miglia 2: Great 1000 Miles Rally' (Kaneko 1995).
- 29th April 2002: Stephane Humbert added Great 1000 Miles Rally 2 to the Kaneko16 driver, but it's missing lots of graphics due to a missing or bad ROM.
- 18th March 2002: Guru - From Smitdogg and Taucher we have Great 1000 Miles Rally 2 (Kaneko 1995) for a redump. Current dump is very incomplete.

LEVELS : 8

OTHER EMULATORS :
* FB Alpha
Recommended Games (Racing 2D):
Laguna Racer
Super Bug
Safari Rally
High Way Race
Up'n Down
Road Fighter
Stocker
Crazy Rally
Super Speed Race Junior
Space Position
R.C. Pro-Am (PlayChoice-10)
Drift Out
Drift Out '94 - The Hard Order
Neo Drift Out - New Technology (NeoGeo)
Thrash Rally (NeoGeo)
World Rally
World Rally 2: Twin Racing
Great 1000 Miles Rally
Mille Miglia 2: Great 1000 Miles Rally
Blomby Car
Backfire!
Over Top (NeoGeo)

ROMSET : 16000 kb / 14 files / 5.18 zip



picture : control panel


informations from mame info database (mameinfo.dat)
mameinfo.dat for kaneko16.c driver
0.36b15 [Luca Elia]
TODO :
- Replace sample bank copying with new ADDRESS MAP system for OKI and do banking like CPUs.
- gtmr: Stage 4: The layers' scrolling is very jerky for a couple of seconds in the middle of this level (probably interrupt related). The layers' colours are not initialised when showing the self test screen and the very first screen (with the Kaneko logo in the middle). They're probably supposed to be disabled in those occasions, but the relevant registers aren't changed throughout the game (?)
- gtmr2: Finish the Inputs (different wheels and pedals) and find infos about the communication stuff (even if it won't be supported).
- brapboys / shogwarr: Verify collision protection on real hardware (appears to be a function of the system/memory controller, NOT the MCU). Currently B.Rap Boys has it's own special case, it should work with the same code as Blood Warriors / Shogun Warriors (and probably SuperNova). Figure out how MCU resets writeback address (currently hacked). Find relationship between Key tables and final datablock. Clean up debug code file writes etc. (when above are done only!). Interrupt timing? (some sprites flicker). Some sprite flicker exists in youtube videos too, so probably not a bug. Sprite buffering (1-2 frames?, or related to above). Some bg objects with sprite parts break up in shogun

NOTES :
- gtmr manual shows "Compatible with AX Kaneko System Board".
- Bakuretsu Breaker: Incomplete dump (gfx+sfx missing)
- Sand Scorpion (by Face): MCU protection (collision detection etc.)
- Shogun Warriors: MCU protection (68k code snippets, NOT WORKING)
- B.Rap Boys: MCU protection (not working, game can be run on a shoggwar board ok)

WIP :
- 0.135u2: Fabio Priuli converted the Kaneko16 driver to use EEPROM device.
- 0.133u5: David Haywood simplified Kaneko16 decryption functions by working out what each of the bits does and removing game specific references. Re-based the decryption tables as a result. End result is verified to be the same. Fixed a small bug with Kaneko16 graphic decoding and removed old comment about bad sound banking. Temporarily added a hack to the collision function to only use the B.Rap Boys code if the game is B.Rap Boys until we have a single function that works with both.
- 0.133u1: Calc 3 MCU update [David Haywood]: Shuffled a few things around based on new findings. Added an extra decryption table used for the Brap Boys startup code (still doesn't do anything interesting). Noted that one of the unknown parameters for the MCU Init command is where it reads / writes EEPROM data from. Noted that an additional parameter in the MCU commands may cause further displacement of the writeback address, as BRap Boys seems to rely on this (needs further testing) - added a hack for now so that BRap Boys places the writeback address of the initial table somewhere that causes it to get executed.
- 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in Kaneko16 driver.
- 0.128u4: Kaneko changes [David Haywood, Andreas Naive]: Added Simulation of Toybox external data rom decryption. Converted Blood Warrior, Bonk's Adventure, Great 1000 Miles Rally 1+2 to use the new code.
- 0.127u6: DITraI4D0 added new tilemap scroll position function (is it different for expro02 and better to fix current one?) (video/kaneko16.c).
- 0.122u8: RansAckeR improved dipswitches according to manuals in kaneko16.c.
- 0.113u1: Sebastien Volpe improvements to the Kaneko16 driver. All the protection data should be correct now.
- 0.106u3: Massive dipswitch update to the Kaneko16 driver [Brian Troha, Guru, Yasuhiro Ogawa].
- 0.105u1: Removed machine\kaneko16.h.
- 0.102u1: Several fixes for the Kaneko16 driver [Pierpaolo Prazzoli]: Fixed tilemap priorities, fixed some sprites priorities, added some missing coin counters, added right palette filling for games using sprite type 1 and swapped berlwall and berlwalt sets as per SebV notes in the source code.
- 0.97u4: Aaron Giles fixed OKI6295 sound banking in the Kaneko16 driver.
- 0.91: Sebastien Volpe fixed kaneko16.c which was broken in 0.90u4.
- 0.90u4: Sebastien Volpe updated the Kaneko16 driver in preparation for data from Blood Warrior.
- 0.88u2: Added machine\kanekotb.h.
- 0.86u4: Added machine\kaneko16.c. Sebastien Volpe reorganised and cleaned up kaneko16.c and related drivers splitting protection related code into a separate file (machine\kaneko16.c).
- 20th October 2002: Brian Troha added information about Great 1000 Miles Rally to the Kaneko16 driver.
- 0.56: Luca Elia fixed rowscroll in Kaneko16 games.
- 22nd September 2001: Luca Elia added correct linescroll emulation to the Kaneko16 driver.
- 0.53: Added includes\kaneko16.h.
- 0.36b15: Added kaneko16.c driver and vidhrdw\kaneko16.c.



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