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1000 Miglia: Great 1000 Miles Rally (94/07/18) |
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| URL: http://datobase.arcadehits.net/gtmr |
Manufacturer : Kaneko ? Year : 1994 ? Category : Driving / Race ? Nplayers : 2P alt ? Driver : kaneko16.c ? This rom is main set. Clone(s) : gtmra . gtmre . gtmrusa . Emulation status : working Color status : good Sound status : good Flip Screen (cocktail) : yes |
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no samples are needed |
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| no artwork is avalaible | |
| hiscore.dat support : YES | |
| cheat.dat support : YES | |
| command.dat support : NO | |
| romset and CRC info : detail | |
![]() picture : flyer snapshot : title screen |
Great 1000 Miles Rally (c) 1994 Kaneko.
A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more. - TECHNICAL - Main CPU : 68000 (@ 16 Mhz) Sound Chips : (2x) OKI6295 (@ 12 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : paddle Buttons : 2 - TRIVIA - Released in June 1994. Based on a race that occured in Italy from Brescia to Rome and return yearly between 1927-1938 and 1945-1950 called the '1000 Miglia'. - UPDATES - * First revision (June 1994) * Second revision (July 1994) * Evolution Model (September 1994) : 1. Intro has been changed slightly (windowed animations play first, car throws off smoke, sound effects play). 2. Levels have been slightly changed (ramps removed, added, etc.). 3. Player's car throws off a lot more smoke when driving. 4. Player's car bursts into flames when time runs out. 5. Title screen now has animated letters and no Italian flag. 6. Two additional cars (for a total of 12) : RacerX and FireBall. 7. Two different colors for most cars (as opposed to only one). 8. When AI cars are hit they burst into flame instead of throwing off sparks. - SERIES - 1. Great 1000 Miles Rally (1994) 2. Mille Miglia 2 - Great 1000 Miles Rally (1995) - SOURCES - Game's rom. Machine's picture. from game history database (history.dat) |
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: marquee
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| informations
from mame info database (mameinfo.dat) mameinfo.dat for gtmr |
![]() picture : cabinet snapshot : in game |
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0.36RC1 [?]
0.36b15 [Luca Elia] Artwork available WIP : - 0.132: Tafoid fixed access violation in Great 1000 Miles Rally. - 0.125u7: Minwah added 360degree wheel (dial) input, which is available when the Controller dip is set to 'Wheel', and Controls dip is set to '1P Side'. Note when Controls dip is set to 'Both Sides', 270degree wheel (paddle) input is used. - 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in 1000 Miglia. Changed the 2x OKI6295 clock speeds to 2MHz. - 0.122u8: Added 'Controller' and 'Controls' dipswitch. - 0.104u3: Luigi30 fixed OKI6295's volumes. - 0.99u9: Removed gfx3 region and sound2 rom (not present on this board). - 0.99u8: Corrado Tomaselli added clone 1000 Miglia: Great 1000 Miles Rally (94/06/13). Added missing cpu2 and gfx1 roms to the main set. - 8th September 2005: Corrado Tomaselli, f205v and Gnoppi dumped 1000 Miglia: Great 1000 Miles Rally (94/06/13). Completed dump with gfx maskroms and correct names. - 0.97u4: Aaron Giles fixed OKI6295 sound banking in Great 1000 Miles Rally. - 0.53: Added clone Great 1000 Miles Rally (USA). Fixed gfx1/2/3 region. - 28th July 2001: Luca Elia added the USA ROM set to Great 1000 Miles Rally. - 0.36RC1: Renamed (gtmr) to (gtmre) and (gtmralt) to (gtmr). - 0.36b16: Added clone Great 1000 Miles Rally (set 2). - 0.36b15: Luca Elia added Great 1000 Miles Rally (Kaneko 1994). - 12th January 2000: Luca Elia sent in a Kaneko16 driver with one working game, Great 1000 Miles Rally. LEVELS : 12 OTHER EMULATORS : * FB Alpha Recommended Games (Racing 2D): Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Blomby Car Backfire! Over Top (NeoGeo) ROMSET : 11136 kb / 11 files / 3.95 zip |
| picture : control
panel
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0.36b15 [Luca Elia]
TODO : - Replace sample bank copying with new ADDRESS MAP system for OKI and do banking like CPUs. - gtmr: Stage 4: The layers' scrolling is very jerky for a couple of seconds in the middle of this level (probably interrupt related). The layers' colours are not initialised when showing the self test screen and the very first screen (with the Kaneko logo in the middle). They're probably supposed to be disabled in those occasions, but the relevant registers aren't changed throughout the game (?) - gtmr2: Finish the Inputs (different wheels and pedals) and find infos about the communication stuff (even if it won't be supported). - brapboys / shogwarr: Verify collision protection on real hardware (appears to be a function of the system/memory controller, NOT the MCU). Currently B.Rap Boys has it's own special case, it should work with the same code as Blood Warriors / Shogun Warriors (and probably SuperNova). Figure out how MCU resets writeback address (currently hacked). Find relationship between Key tables and final datablock. Clean up debug code file writes etc. (when above are done only!). Interrupt timing? (some sprites flicker). Some sprite flicker exists in youtube videos too, so probably not a bug. Sprite buffering (1-2 frames?, or related to above). Some bg objects with sprite parts break up in shogun NOTES : - gtmr manual shows "Compatible with AX Kaneko System Board". - Bakuretsu Breaker: Incomplete dump (gfx+sfx missing) - Sand Scorpion (by Face): MCU protection (collision detection etc.) - Shogun Warriors: MCU protection (68k code snippets, NOT WORKING) - B.Rap Boys: MCU protection (not working, game can be run on a shoggwar board ok) WIP : - 0.135u2: Fabio Priuli converted the Kaneko16 driver to use EEPROM device. - 0.133u5: David Haywood simplified Kaneko16 decryption functions by working out what each of the bits does and removing game specific references. Re-based the decryption tables as a result. End result is verified to be the same. Fixed a small bug with Kaneko16 graphic decoding and removed old comment about bad sound banking. Temporarily added a hack to the collision function to only use the B.Rap Boys code if the game is B.Rap Boys until we have a single function that works with both. - 0.133u1: Calc 3 MCU update [David Haywood]: Shuffled a few things around based on new findings. Added an extra decryption table used for the Brap Boys startup code (still doesn't do anything interesting). Noted that one of the unknown parameters for the MCU Init command is where it reads / writes EEPROM data from. Noted that an additional parameter in the MCU commands may cause further displacement of the writeback address, as BRap Boys seems to rely on this (needs further testing) - added a hack for now so that BRap Boys places the writeback address of the initial table somewhere that causes it to get executed. - 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in Kaneko16 driver. - 0.128u4: Kaneko changes [David Haywood, Andreas Naive]: Added Simulation of Toybox external data rom decryption. Converted Blood Warrior, Bonk's Adventure, Great 1000 Miles Rally 1+2 to use the new code. - 0.127u6: DITraI4D0 added new tilemap scroll position function (is it different for expro02 and better to fix current one?) (video/kaneko16.c). - 0.122u8: RansAckeR improved dipswitches according to manuals in kaneko16.c. - 0.113u1: Sebastien Volpe improvements to the Kaneko16 driver. All the protection data should be correct now. - 0.106u3: Massive dipswitch update to the Kaneko16 driver [Brian Troha, Guru, Yasuhiro Ogawa]. - 0.105u1: Removed machine\kaneko16.h. - 0.102u1: Several fixes for the Kaneko16 driver [Pierpaolo Prazzoli]: Fixed tilemap priorities, fixed some sprites priorities, added some missing coin counters, added right palette filling for games using sprite type 1 and swapped berlwall and berlwalt sets as per SebV notes in the source code. - 0.97u4: Aaron Giles fixed OKI6295 sound banking in the Kaneko16 driver. - 0.91: Sebastien Volpe fixed kaneko16.c which was broken in 0.90u4. - 0.90u4: Sebastien Volpe updated the Kaneko16 driver in preparation for data from Blood Warrior. - 0.88u2: Added machine\kanekotb.h. - 0.86u4: Added machine\kaneko16.c. Sebastien Volpe reorganised and cleaned up kaneko16.c and related drivers splitting protection related code into a separate file (machine\kaneko16.c). - 20th October 2002: Brian Troha added information about Great 1000 Miles Rally to the Kaneko16 driver. - 0.56: Luca Elia fixed rowscroll in Kaneko16 games. - 22nd September 2001: Luca Elia added correct linescroll emulation to the Kaneko16 driver. - 0.53: Added includes\kaneko16.h. - 0.36b15: Added kaneko16.c driver and vidhrdw\kaneko16.c. |
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