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Combat School (joystick)
URL: http://datobase.arcadehits.net/combatsc Manufacturer : Konami ?
Year : 1988 ?
Category : Sports / Track & Field ?
Nplayers : 2P sim ?

Driver : combatsc.c ?

This rom is main set.
Clone(s) : combatsct . combatscj . bootcamp . combatscb .

Emulation status : working
Color status : good
Sound status : good
Flip Screen (cocktail) : yes
no samples are needed
no artwork is avalaible
hiscore.dat support : NO
cheat.dat support : NO
command.dat support : NO
romset and CRC info : detail


flyer does not exist

title screen does not exist
Combat School (c) 1987 Konami.
A one or two player multi-event combat game, similar in gameplay style to Konami's "Track and Field" series.

* In the obstacle course, you must repeatedly press the fire button to run as fast as possible. Press the jump button in order to clear or mount hurdles of various hights. Complete the course within a specific ammount of time to continue the game.

* In the Iron Man race, the controls are the same but you will jump puddles and boulders and swim across a stream.

* In the firing ranges, aim with the joystick or trackball and shoot using the fire button. There will be various firing range sessions beginning with stationary targets, preceeding to moving targets, and finishing with having to avoid hitting the targets that represent comrades. The comrade targets resemble your drill instructor but you must still avoid hitting them (the wrong targets and the drill instructors) as it will cost you the game. The activities get progressively more difficult as you proceed.

- TECHNICAL -
Game ID : GX611
Main CPU : HD6309 (@ 3 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), UPD7759 (@ 640 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 128
Players : 2
Control : trackball
Buttons : 2

- TRIVIA -
Released in May 1987.
This game is known in US as "Boot Camp".
A bootleg of this game was released in 1988 by Datsu.

- PORTS -

* Computers :
Commodore C64 (1987)
Sinclair ZX Spectrum (1987)
Amstrad CPC (1987)
- SOURCES -
Game's rom.
Machine's picture.

from game history database (history.dat)


picture : marquee does not exist



informations from mame info database (mameinfo.dat)
mameinfo.dat for combatsc
cabinet does not exist




in game snapshot does not exist
0.35b12 [Manuel Abadia, Phil Stroffolino]

BUGS :
- In 0.119, there are two rows of garbage blocks at the top of the screen in the 2nd firing range stage. izius (00399)
- combatsc, combatscj, combatsct: the text "Player 1 (Nick)" or "CPU (Joe)" disappear. RansAckeR (ID 00185)
- Wrong color lookup table to get correct target colors. Source (ID 02285)
- Trackball work is not completely understood. Source (ID 02288)
- YM2203 pitch is wrong. Fixing it screws up the tempo. Source (ID 02289)
- Clone combatscb: Wrong sprite/char priority. Source (ID 02286)
- Clone combatscb: Current sound implementation for bootleg is a hack. Source (ID 02287)
- Clone combatscb: Crashes on level 3 and experiences various graphics glitches. Jeff B / TriggerFin / Pi (ID 01215)

WIP :
- 0.135u4: Renamed (combasc) to (combatsc), (combasct) to (combatsct), (combascj) to (combatscj) and (combascb) to (combatscb). Fabio Priuli added device versions of all the Konami custom ICs currently emulated in machine/konamiic.c and video/konamiic.c. Updated Combat School driver to use the new code.
- 0.131u1: MooglyGuy merged memory maps in Combat School.
- 0.126u4: Fabio Priuli added DIP locations to Combat School.
- 0.126u3: Fabio Priuli fixed missing graphics in clone Combat School (bootleg).
- 0.122u8: Zsolt Vasvari removed colortables from combatsc and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 2048 colors.
- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz.
- 0.106u12: MASH added pld ($0 - ampal16l8.e7) to Combat School (joystick).
- 0.73: Changed Z80 CPU2 clock speed to 3579545 Hz and YM2203 to 3MHz.
- 26th August 2003: Jarek Burczynski and Acho A. Tang fixed the YM2203 clock frequency in Combat School.
- 0.72u1: Acho A. Tang fixed Combat School (trackball) and (Japan trackball) from crashing.
- 11th August 2003: Acho A. Tang fixed the trackball sets of Combat School from crashing.
- 0.72: Acho A. Tang added a kludge for Combat School music pitch and tempo. Changed YM2203 clock speed to 2.5MHz.
- 23rd June 2002: Acho A. Tang fixed a few graphics glitches in Combat School.
- 0.36: Changed HD6309 CPU1 clock speed to 3MHz.
- 0.36RC2: Nicola Salmoria emulated the protection in Combat School.
- 0.36b5: Nicola Salmoria added clone Combat School (Japan trackball). Fixed gfx1/gfx2 roms.
- 11th September 1999: Nicola added a Japan romset to the Combat School driver.
- 0.36b4: Added missing gfx1/2 roms and proms ($0, 100 - sprites and chars lookup table).
- 0.36b1: Manuel Abadia added clones Combat School (trackball version) (not working) and Boot Camp (not working).
- 12th July 1999: Manuel Abadia added two new Combat School romsets.
- 0.35b12: Manuel Abadia and Phil Stroffolino added Combat School (Konami 1988) and clone (bootleg).
TODO : Fix colors of frontmost layer and hook up sound in bootleg (the current sound is a hack, making use of the Konami ROMset).
- 30th April 1999: Phil Stroffolino sent in a Combat School driver by him and Manuel Abadia.
ARCADE RELEASE: Combat School (Konami) - 1987/May/29

LEVELS : 8
Recommended Games (Army Fighter):
Green Beret (Irem)
Green Beret
Rush'n Attack (PlayChoice-10)
Special Forces
Special Forces II
Bionic Commando
Contra
Contra (PlayChoice-10)
Super Contra
Super C (PlayChoice-10)
Contra 3: The Alien Wars (Nintendo Super System)
Vs. Platoon
Battle Rangers
P.O.W. - Prisoners of War
Super Ranger
Bay Route
M.I.A. - Missing in Action
Midnight Resistance
Thunder Fox
Battlecry
Gunforce
Gunforce 2
Metal Slug
Metal Slug 2
Metal Slug X
Metal Slug 3
Metal Slug 4
Metal Slug 5
-
Combat School

ROMSET : 1378 kb / 15 files / 505.1 zip



picture : control panel does not exist



informations from mame info database (mameinfo.dat)
mameinfo.dat for combatsc.c driver
0.35b12 [Manuel Abadia, Jose Tejada, Cesareo Gutierrez, Phil Stroffolino]
TODO :
- In combatsc (and more generally the 007121) the number of sprites can be increased from 0x40 to 0x80. There is a hack in konamiic.c to handle that, but it is wrong. If you don't pass the Iron Man stage, a few sprites are left dangling on the screen.(*not a bug, 64 sprites are the maximum).
- It seems that to get correct target colors in firing range III we have to use the WRONG lookup table (the one for tiles instead of the one for sprites).
- In combatscb, wrong sprite/char priority (see cpu head at beginning of arm wrestling, and heads in intermission after firing range III)
- Hook up sound in bootleg (the current sound is a hack, making use of the Konami ROMset)
- Understand how the trackball really works
- YM2203 pitch is wrong. Fixing it screws up the tempo.

NOTES :
- Driver Hardware Info: Jose Tejada Gomez, Manuel Abadia, Cesareo Gutierrez

WIP :
- 0.135u4: Added includes\combatsc.h.
- 0.35b12: Added combatsc.c driver, machine\combatsc.c and vidhrdw\combatsc.c.



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