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Caveman Ninja (bootleg)
URL: http://datobase.arcadehits.net/cninjabl Manufacturer : bootleg ?
Year : 1991 ?
Category : Platform / Shooter Scrolling ?
Nplayers : 1P ?

Driver : cninja.c ?

This rom is a clone of cninja
no samples are needed
artwork : cninja.zip ( 4.41 Mo )
hiscore.dat support : NO
cheat.dat support : NO
command.dat support : NO
romset and CRC info : detail

* gif file -1-2-3-4-5-6-7-8-9-10


flyer does not exist

title screen does not exist
Caveman Ninja (c) 1991 Data East.
A bunch of Neanderthals nerds have raided your village and have kidnapped all the babes! As the Caveman Ninja duo, Joe & Mac must face all kinds of prehistoric perils in order to rescue all the girls. Features awesome graphics & fun filled gameplay.

- TECHNICAL -
Game ID : MAG
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : HuC6280 (@ 4.0275 Mhz)
Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 2048
Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -
Released in February 1991.
This game is known in Japan as "Tatakae Genshijin - Joe & Mac".
A bootleg of this game is known as "Stone Age".
The Caveman Ninja title seems to be a parody of Data East's previous arcade hit "Bad Dudes" title in Japan : "Dragonninja" :)

- UPDATES -
The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- SERIES -
The following only applies to US version of Caveman Ninja :
1. Caveman Ninja (1991, Arcade) / Joe & Mac (1991, Super Famicom)
2. Congo's Caper (1993, Nintendo Super Famicom)
3. Joe & Mac 2 - Lost in the Tropics (1993, Nintendo Super Famicom)
4. Joe & Mac Returns (1994)
The following only applies to World version of Caveman Ninja :
1. Caveman Ninja (1991, Arcade) / Joe & Mac - Caveman Ninja (1991, Super Famicom)
2. Congo's Caper (1993, Nintendo Super Famicom)
3. Joe & Mac 3 - Lost in the Tropics (1993, Nintendo Super Famicom)
4. Joe & Mac Returns (1994)

- STAFF -
Planner : Makoto Kikuchi
Soft : Chiinke Mitsutoshi.Sato, Mya, Osapan
Graphic designers : Kawamura Makoto, Enomoto, M. Satoh, Etsuko T., Atsushi Kaneko, Shamo
Sound composers : Hiroaki Yoshida (MARO), Seiichi Hamada (Atomic Hanada), Takashi Miura (T.Miura), Yuusuke Takahama (Y.Takahama)
Hard : Nervous K.K., Hiroshi.Ohnuki

- PORTS -

* Consoles :
Nintendo Famicom (1991, "Joe & Mac")
Nintendo Super Famicom (1991)
Sega Mega Drive (1991)
Nintendo Game Boy (1993, "Joe & Mac - Caveman Ninja")
Nintendo Wii (2010, "Data East Arcade Classics")

* Computers :
Commodore Amiga (1992)
- SOURCES -
Game's rom.
Machine's picture.

from game history database (history.dat)


picture : marquee does not exist



informations from mame info database (mameinfo.dat)
mameinfo.dat for cninja
cabinet does not exist




in game snapshot does not exist
0.35b12 [Gerald Vanderick]
0.35b8 [Bryan McPhail]
Artwork available

WIP :
- 0.135u4: Dlfrsilver added clone Caveman Ninja (bootleg), not working. Changed description of clone 'Stoneage' to 'Stoneage (bootleg of Caveman Ninja)'.
- 0.122u3: Renamed (cninja0) to (cninja1).
- 0.109u1: Fixed rom names.
- 0.96u3: Brian Troha fixed dipswitches in Caveman Ninja.
- 0.85u1: Added 'Restore Life Meter' dipswitch.
- 0.64: Fixed gfx1/2/3 rom loading. Changed description of clone 'Joe & Mac (Japan)' to 'Tatakae Genshizin Joe & Mac (Japan)'.
- 0.53: Added priority prom ($0 - unused).
- 0.37b6: Changed clock speed of the 2x OKI6295 to 7627 Hz.
- 9th April 2000: Bryan McPhail fixed quite a few graphics problems and cleaned up Led Storm / Mad Gear, Dark Seal, Pocket Gal, Caveman Ninja and dec8 drivers.
- 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and the 2x OKI6295 to 7757 Hz.
- 0.36b5: Changed YM-2151 clock speed to 3.7MHz.
- 15th June 1999: Marco Cassili fixed the dipswitches in Caveman Ninja.
- 14th June 1999: Bryan McPhail fixed Hu6280 communications in Caveman Ninja sound system.
- 1st June 1999: Bryan McPhail modified Caveman Ninja to tilemaps, and it's sometimes a bit faster now.
- 0.35b12: Gerald Vanderick added Caveman Ninja (World revision 3). Renamed (cninja) to (cninja0).
- 0.35b8: Bryan McPhail added Caveman Ninja (World) (Data East 1991) and clones (US), Joe & Mac (Japan) and Stoneage (bootleg). The 'US' set has a 'Winners Don't Use Drugs' screen, the other set doesn't. Issues: Gameplay can jerk sometimes. Colours can be wrong when gfx banks are switching. End of level 2 is corrupt. Sound is pretty messy.
- 14th March 1999: Bryan McPhail has submitted the Caveman Ninja driver with support for also his clones Joe & Mac and Stone Age.

LEVELS : 7
Recommended Games (B.C.):
Boomer Rang'r
Roc'n Rope
Dyno Bop
Caveman Ninja
Joe & Mac Returns
Dino Rex
B.C. Kid
Fred Flintstones' Memory Match
Primal Rage
Stone Ball
B.C. Story
Recommended Games (Platform Extra):
Flicky
Pac-Land
Son Son
Vs. Super Mario Bros
Super Mario Bros. (PlayChoice-10)
Super Mario Bros. 2 (PlayChoice-10)
Super Mario Bros. 3 (PlayChoice-10)
Super Mario World
Road Runner
Wiz
Alex Kidd: The Lost Stars
Athena
Quartet
Red Robin
Wonder Boy
Wonder Boy in Monster Land
Wonder Boy III - Monster Lair
Legend
Chip'n Dale: Rescue Rangers (PlayChoice-10)
Psychic 5
Psycho Soldier
Shadow Land
Tricky Doc
Wardner
Bonze Adventure
Hard Head
Hard Head 2
Konek-Gorbunok
The NewZealand Story
Dynamite Dux
Fantasy Land
Legend of Hero Tonma
Marvel Land
Toki
Willow
Blue's Journey (NeoGeo)
Hammerin' Harry
Liquid Kids
Mega Twins
Nemo
Yo! Noid (PlayChoice-10)
Avenging Spirit
Caveman Ninja / Joe & Mac
Joe & Mac Returns
Ninja Clowns
PuLiRuLa
Rockin' Kats (PlayChoice-10)
The Simpsons
Three Wonders - Midnight Wanderers
Kid Chameleon (Mega-Tech)
Aladdin
Dyna Gear
King of Dynast Gear
J. J. Squawkers
Magical Cat Adventure
Spinmaster / Miracle Adventure (NeoGeo)
B.C. Kid
Battle Toads
Recalhorn
Super Trio
Top Hunter - Roddy & Cathy (NeoGeo)
Biomechanical Toy

ROMSET : 5185 kb / 19 files / 2.21 zip



picture : control panel does not exist



informations from mame info database (mameinfo.dat)
mameinfo.dat for cninja.c driver
0.35b8 [Bryan McPhail]

NOTES :
- Edward Randy runs on the same board as Caveman Ninja but the protection chip is different. Robocop 2 also has a different protection chip but strangely makes very little use of it (only one check at the start). Robocop 2 is a different board but similar hardware.
- Edward Randy (World rev 1) seems much more polished than World rev 2 - better attract mode at least.
- The sound program of Stoneage is ripped from Block Out (by Technos!)
- Mutant Fighter introduced alpha-blending to this basic board design. The characters shadows sometimes jump around a little - a bug in the original board, not the emulation.
- Caveman Ninja: End of level 2 is corrupt.
- Note about verision levels using Mutant Fighter as the example: Version 1 HD-00, Version 2 HD-00-1, Version 3 HD-00-2, Version 4 HD-00-3, ect...

WIP :
- 0.136u4: Fabio Priuli converted the Caveman Ninja driver to use device versions of the deco16 video chips and added driver_data class and save states.
- 0.136: David Haywood changed Caveman Ninja driver to use partial updates for raster effects instead of buffering scanline data.
- 0.131u1: MooglyGuy merged memory maps in the Caveman Ninja driver.
- 0.122u3: Brian Troha cleaned up inputs/dipswitches in Caveman Ninja driver.
- 0.93u1: Aaron Giles fixed OKI frequency to 15255 Hz in the Caveman Ninja games.
- 0.64: Added vidhrdw\deco16ic.c, includes\deco16ic.h, machine\decoprot.c and includes\decoprot.h.
- 0.53: Added includes\cninja.h.
- 14th March 1999: Bryan McPhail has submitted the Caveman Ninja driver with support for also Joe & Mac and Stone Age.
- 0.35b8: Added cninja.c driver.



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